Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Bard: the Balladeer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="captainspud" data-source="post: 5566101" data-attributes="member: 94481"><p>Yes, it's a dumb name. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Background: I've never played Bards and always thought they were a bit silly. I've never used an Essentials character myself, though I have no inherent problem with them-- some of my players use them, and I love them for demo games. So, on no level is this me creating "my kind" of character-- it's simply something that evolved from a mental concept and clicked extraordinarily well as I started piecing it together.</p><p></p><p>Long story short: I'm building an Essentials party for a demo I'm running in a few months, and I decided that on a fluff level, the party really needs a bard. Given that Wizards hasn't published an Essentials bard yet, I took a few minutes on my drive home yesterday to think of how that would work.</p><p></p><p>I came up with a mechanic that I quite like. The Balladeer has a number of at-will Songs (mechanically they're mostly the same as stances) that grant benefits in a fairly wide aura; then, as the bard's encounter power, he can fire off a Crescendo that does more damage and concludes the song with a strong effect, and then the song ends and can't be sung again this encounter.</p><p></p><p>I tossed together a sample level progression to demonstrate the concept. None of these are "final" powers (and some are probably broken or underpowered), they're just showing how the idea would work in practice.</p><p></p><p><span style="font-size: 18px"><u><strong>Balladeer (Bard)</strong></u></span></p><p></p><p>Power Source: Arcane/Martial</p><p>Role: Leader</p><p></p><p>Weapon Proficiencies: Simple melee, simple range, rapier</p><p>Implement Proficiencies: Instrument, Wand</p><p>Armor Proficiencies: Cloth, leather, hide, chain</p><p><u><strong></strong></u></p><p><u><strong>Lv 1: At-Will Attacks:</strong></u></p><p></p><ul> <li data-xf-list-type="ul">Cha-based MBA</li> <li data-xf-list-type="ul">Cutting Verse (implement, RNG5, target suffers -2 to attacks)</li> </ul><p><u><strong></strong></u></p><p><u><strong>Lv 1: At-Will Songs</strong></u></p><p>Songs are at-will stances that activate with a minor action.</p><p>Choose two:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Song of Triumph (allies within 10 gain INT THP on a hit)<ul> <li data-xf-list-type="ul">Crescendo: One ally gains +CHA to damage for one round</li> </ul> </li> <li data-xf-list-type="ul">Dirge of the Nameless Fallen (allies within 10 gain +1 to defenses while bloodied)<ul> <li data-xf-list-type="ul">Crescendo: One ally can spend a healing surge</li> </ul> </li> <li data-xf-list-type="ul">Fable of the Darting Hunter (allies within 10 gain +4 to defenses vs AoO and gain +2 to damage while flanking)<ul> <li data-xf-list-type="ul">Crescendo: Allies within 10 can shift half their speed</li> </ul> </li> <li data-xf-list-type="ul">Verse of the Final Clash (allies within 10 can push 1 square on a hit)<ul> <li data-xf-list-type="ul">Crescendo: One ally knocks prone on a hit for one round.</li> </ul> </li> <li data-xf-list-type="ul">Limerick of the Underdog (allies within 10 gain +1 to hit larger creatures and gain CA vs targets they miss)<ul> <li data-xf-list-type="ul">Crescendo: One ally can make a melee basic attack.</li> </ul> </li> <li data-xf-list-type="ul">Ballad of the Perseverent (while adjacent to an ally, allies within 10 never grant CA and gain CA vs creature that hits adjacent ally)<ul> <li data-xf-list-type="ul">Crescendo: One ally gains +INT to all defenses for one round.</li> </ul> </li> </ul><p><u><strong></strong></u></p><p><u><strong>Lv 1: Encounter attack - Crescendo</strong></u></p><p>Choose the Victorious Crescendo or the Mocking Crescendo.</p><p>Your Crescendo is an encounter attack that triggers on a hit. When you use it, you trigger the Crescendo of your current Song, and the song ends and can’t be sung again this encounter.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Victorious Crescendo: Additional 1d10 damage and one ally within 5 squares of you gains +INT to damage for one round.</li> <li data-xf-list-type="ul">Mocking Crescendo: Additional 1d10 damage and target suffers -2 penalty to hit for one round.</li> </ul><p></p><p><u><strong>Lv 2: Utility Power</strong></u></p><p></p><ul> <li data-xf-list-type="ul">Fairly standard Bard utility powers</li> </ul><p></p><p><u><strong>Lv 3: Encounter attack</strong></u></p><p>Choose either the Harmonious Duet or the Resounding Solo</p><p></p><ul> <li data-xf-list-type="ul">Harmonious Duet: Standard, burst 5. You and an ally in the burst each charge or make a basic attack. If both attacks hit, each ally within 10 squares of you regains CHA hit points.</li> <li data-xf-list-type="ul">Resounding Solo: Standard, burst 5. You or one ally in the burst charge. On a hit, the attack does 1d10 additional damage and the target and all enemies adjacent to it are knocked prone.</li> </ul><p></p><p></p><p><u><strong>Lv 5: Additional Song</strong></u></p><p>Gain one additional Lv 1 song.</p><p></p><p><u><strong>Lv 6: Verse of Expertise</strong></u></p><p>Gain the following Encounter song:</p><p></p><ul> <li data-xf-list-type="ul">Verse of Expertise (choose one skill. Allies within 10 gain a +2 bonus to that skill)</li> </ul><p></p><p><u><strong>Lv 7: Improved Crescendo</strong></u></p><p>You gain an additional use of Crescendo each encounter.</p><p></p><p><u><strong>Lv 9: (something)</strong></u></p><p></p><p><u><strong>Lv 10: Utility Power</strong></u></p><p></p><ul> <li data-xf-list-type="ul">More fairly standard Bard utility powers</li> </ul><p></p><p><u><strong>Lv 13: Paragon Songbook</strong></u></p><p>Swap one Lv 1 song you know for a song from the following list:</p><p></p><ul> <li data-xf-list-type="ul">Chorus of the Avenging Knight (when an ally within 10 is damaged by a creature, that ally gains +CHA to its next damage roll vs that creature)<ul> <li data-xf-list-type="ul">Crescendo: One ally makes a basic attack with a +INT bonus to the attack and damage rolls.</li> </ul> </li> <li data-xf-list-type="ul">Rime of the Mist Walkers (allies within 10 gain concealment. Once per round when an ally hits with an attack, a different ally can make a saving throw)<ul> <li data-xf-list-type="ul">Crescendo: Allies gain a +2 bonus to saving throws until the end of your next turn. One ally may make a saving throw against each effect on him.</li> </ul> </li> <li data-xf-list-type="ul">Anthem of Justice (allies within 10 can’t grant CA. When an affected ally shifts to a square adjacent to an enemy, he may slide that enemy to a different square adjacent to him).<ul> <li data-xf-list-type="ul">Crescendo: Each enemy within 2 squares of one ally suffers CHA radiant and thunder damage.</li> </ul> </li> </ul><p></p><p><u><strong>Lv 16: Utility Power</strong></u></p><p></p><ul> <li data-xf-list-type="ul">Still more fairly standard Bard utility powers</li> </ul><p><u><strong>Lv 17: Improved Song</strong></u></p><p>Swap an additional song you know for a level 13 song.</p><p></p><p><u><strong>Lv 23: Epic Songbook</strong></u></p><p>Even more awesome songs</p><p></p><p>and so on.</p><p></p><p>So, yeah. I still think bards are a bit silly, but if they're going to end up being Essentialized, I wouldn't mind seeing them done this way. And either way, I think I have a pretty good framework for my demo pregen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="captainspud, post: 5566101, member: 94481"] Yes, it's a dumb name. :P Background: I've never played Bards and always thought they were a bit silly. I've never used an Essentials character myself, though I have no inherent problem with them-- some of my players use them, and I love them for demo games. So, on no level is this me creating "my kind" of character-- it's simply something that evolved from a mental concept and clicked extraordinarily well as I started piecing it together. Long story short: I'm building an Essentials party for a demo I'm running in a few months, and I decided that on a fluff level, the party really needs a bard. Given that Wizards hasn't published an Essentials bard yet, I took a few minutes on my drive home yesterday to think of how that would work. I came up with a mechanic that I quite like. The Balladeer has a number of at-will Songs (mechanically they're mostly the same as stances) that grant benefits in a fairly wide aura; then, as the bard's encounter power, he can fire off a Crescendo that does more damage and concludes the song with a strong effect, and then the song ends and can't be sung again this encounter. I tossed together a sample level progression to demonstrate the concept. None of these are "final" powers (and some are probably broken or underpowered), they're just showing how the idea would work in practice. [SIZE=5][U][B]Balladeer (Bard)[/B][/U][/SIZE] Power Source: Arcane/Martial Role: Leader Weapon Proficiencies: Simple melee, simple range, rapier Implement Proficiencies: Instrument, Wand Armor Proficiencies: Cloth, leather, hide, chain [U][B] Lv 1: At-Will Attacks:[/B][/U] [LIST] [*]Cha-based MBA [*]Cutting Verse (implement, RNG5, target suffers -2 to attacks) [/LIST] [U][B] Lv 1: At-Will Songs[/B][/U] Songs are at-will stances that activate with a minor action. Choose two: [LIST] [*]Song of Triumph (allies within 10 gain INT THP on a hit) [LIST] [*]Crescendo: One ally gains +CHA to damage for one round [/LIST] [*]Dirge of the Nameless Fallen (allies within 10 gain +1 to defenses while bloodied) [LIST] [*]Crescendo: One ally can spend a healing surge [/LIST] [*]Fable of the Darting Hunter (allies within 10 gain +4 to defenses vs AoO and gain +2 to damage while flanking) [LIST] [*]Crescendo: Allies within 10 can shift half their speed [/LIST] [*]Verse of the Final Clash (allies within 10 can push 1 square on a hit) [LIST] [*]Crescendo: One ally knocks prone on a hit for one round. [/LIST] [*]Limerick of the Underdog (allies within 10 gain +1 to hit larger creatures and gain CA vs targets they miss) [LIST] [*]Crescendo: One ally can make a melee basic attack. [/LIST] [*]Ballad of the Perseverent (while adjacent to an ally, allies within 10 never grant CA and gain CA vs creature that hits adjacent ally) [LIST] [*]Crescendo: One ally gains +INT to all defenses for one round. [/LIST] [/LIST] [U][B] Lv 1: Encounter attack - Crescendo[/B][/U] Choose the Victorious Crescendo or the Mocking Crescendo. Your Crescendo is an encounter attack that triggers on a hit. When you use it, you trigger the Crescendo of your current Song, and the song ends and can’t be sung again this encounter. [LIST] [*]Victorious Crescendo: Additional 1d10 damage and one ally within 5 squares of you gains +INT to damage for one round. [*]Mocking Crescendo: Additional 1d10 damage and target suffers -2 penalty to hit for one round. [/LIST] [U][B]Lv 2: Utility Power[/B][/U] [LIST] [*]Fairly standard Bard utility powers [/LIST] [U][B]Lv 3: Encounter attack[/B][/U] Choose either the Harmonious Duet or the Resounding Solo [LIST] [*]Harmonious Duet: Standard, burst 5. You and an ally in the burst each charge or make a basic attack. If both attacks hit, each ally within 10 squares of you regains CHA hit points. [*]Resounding Solo: Standard, burst 5. You or one ally in the burst charge. On a hit, the attack does 1d10 additional damage and the target and all enemies adjacent to it are knocked prone. [/LIST] [U][B]Lv 5: Additional Song[/B][/U] Gain one additional Lv 1 song. [U][B]Lv 6: Verse of Expertise[/B][/U] Gain the following Encounter song: [LIST] [*]Verse of Expertise (choose one skill. Allies within 10 gain a +2 bonus to that skill) [/LIST] [U][B]Lv 7: Improved Crescendo[/B][/U] You gain an additional use of Crescendo each encounter. [U][B]Lv 9: (something)[/B][/U] [U][B]Lv 10: Utility Power[/B][/U] [LIST] [*]More fairly standard Bard utility powers [/LIST] [U][B]Lv 13: Paragon Songbook[/B][/U] Swap one Lv 1 song you know for a song from the following list: [LIST] [*]Chorus of the Avenging Knight (when an ally within 10 is damaged by a creature, that ally gains +CHA to its next damage roll vs that creature) [LIST] [*]Crescendo: One ally makes a basic attack with a +INT bonus to the attack and damage rolls. [/LIST] [*]Rime of the Mist Walkers (allies within 10 gain concealment. Once per round when an ally hits with an attack, a different ally can make a saving throw) [LIST] [*]Crescendo: Allies gain a +2 bonus to saving throws until the end of your next turn. One ally may make a saving throw against each effect on him. [/LIST] [*]Anthem of Justice (allies within 10 can’t grant CA. When an affected ally shifts to a square adjacent to an enemy, he may slide that enemy to a different square adjacent to him). [LIST] [*]Crescendo: Each enemy within 2 squares of one ally suffers CHA radiant and thunder damage. [/LIST] [/LIST] [U][B]Lv 16: Utility Power[/B][/U] [LIST] [*]Still more fairly standard Bard utility powers [/LIST] [U][B]Lv 17: Improved Song[/B][/U] Swap an additional song you know for a level 13 song. [U][B]Lv 23: Epic Songbook[/B][/U] Even more awesome songs and so on. So, yeah. I still think bards are a bit silly, but if they're going to end up being Essentialized, I wouldn't mind seeing them done this way. And either way, I think I have a pretty good framework for my demo pregen. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Bard: the Balladeer
Top