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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials breaking the mold: Good for prerequisites or bad?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5371130" data-attributes="member: 82106"><p>Yeah, it is certainly arguable whether 4e or PF/3.5 has more flexibility. I mean you can pretty much combine anything in PF with MCing, though a lot of the options don't really work super well there are a lot of possibilities. 4e OTOH seems more friendly to bending an existing concept to provide mechanics for something different. Both seem to me (as mostly an old AD&D guy) to be pretty darn flexible. </p><p></p><p>As far as prereqs go I think they're definitely not putting so many in now on feats. It makes them more useful for doing odd new things without needing to make exceptions and cuts back on nearly identical feats that have basically just different flavor. I think Essentials is a bit more polished but they seem to have abandoned keeping the fluff and mechanics pretty much separate when it comes to the actual classes.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5371130, member: 82106"] Yeah, it is certainly arguable whether 4e or PF/3.5 has more flexibility. I mean you can pretty much combine anything in PF with MCing, though a lot of the options don't really work super well there are a lot of possibilities. 4e OTOH seems more friendly to bending an existing concept to provide mechanics for something different. Both seem to me (as mostly an old AD&D guy) to be pretty darn flexible. As far as prereqs go I think they're definitely not putting so many in now on feats. It makes them more useful for doing odd new things without needing to make exceptions and cuts back on nearly identical feats that have basically just different flavor. I think Essentials is a bit more polished but they seem to have abandoned keeping the fluff and mechanics pretty much separate when it comes to the actual classes. [/QUOTE]
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Essentials breaking the mold: Good for prerequisites or bad?
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