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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials - calling a spade a spade
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5285773" data-attributes="member: 4129"><p>It has been discussed a lot, but the discussion is still interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>One of the major goals of Essentials is to allow retailers an easy product line to always have in stock.</p><p></p><p>In previous editions, this has been the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. If you were to run 2nd Edition D&D, you'd start with those three books. If you were to start with 4th Edition, you'd start with those three books.</p><p></p><p>What WotC is saying now is, if you want to start playing D&D, the 10 Essential products is what you want to start with. Not the 4th Edition PHB, DMG, and MM. Presented in those 10 essential products are new rules for the races and new builds for Fighter, Rogue, Cleric, Wizard, Warlock, Paladin, Ranger, and Druid.</p><p></p><p>So, we've got a new set of products to serve as the base-line for the game. These products present new builds for the various races and classes in the game. In my opinion, this makes the essentials product a new edition to the game similar to the 2nd Edition Skills and Powers and 3.5.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5285773, member: 4129"] It has been discussed a lot, but the discussion is still interesting :D One of the major goals of Essentials is to allow retailers an easy product line to always have in stock. In previous editions, this has been the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. If you were to run 2nd Edition D&D, you'd start with those three books. If you were to start with 4th Edition, you'd start with those three books. What WotC is saying now is, if you want to start playing D&D, the 10 Essential products is what you want to start with. Not the 4th Edition PHB, DMG, and MM. Presented in those 10 essential products are new rules for the races and new builds for Fighter, Rogue, Cleric, Wizard, Warlock, Paladin, Ranger, and Druid. So, we've got a new set of products to serve as the base-line for the game. These products present new builds for the various races and classes in the game. In my opinion, this makes the essentials product a new edition to the game similar to the 2nd Edition Skills and Powers and 3.5. [/QUOTE]
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