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Essentials - calling a spade a spade
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<blockquote data-quote="Jhaelen" data-source="post: 5285945" data-attributes="member: 46713"><p>You can say a lot about WotC, but you really have to admit they're clever and listen to customer feedback.</p><p></p><p>Initially, I thought, I could safely ignore the Essentials products since they were aimed at beginners.</p><p></p><p>I'm slowly coming around, though, because they added just that little bit of something to also appeal to 4e players who have already bought all the books.</p><p></p><p>WotC know full well that to carry the line and make a profit they need to sell the products to more than just new players.</p><p></p><p>The price point is also well chosen, since it makes it rather painless to buy them slowly, one at a time along with any other orders you happen to make. This already worked out well with their new adventure modules and locales.</p><p></p><p>I think it's easy to ignore the new class builds (though it doesn't hurt if you _don't_ ignore them). I'm less sure about the somewhat sweeping changes that have been previewed regarding items and feats.</p><p></p><p>What will probably happen is that I can tune them out for a while but will eventually, grudgingly introduce them in my game.</p><p></p><p>I will immediately embrace Essentials and use them as a default if they are translated into German, though. Not so much for my own sake, but for my players'.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5285945, member: 46713"] You can say a lot about WotC, but you really have to admit they're clever and listen to customer feedback. Initially, I thought, I could safely ignore the Essentials products since they were aimed at beginners. I'm slowly coming around, though, because they added just that little bit of something to also appeal to 4e players who have already bought all the books. WotC know full well that to carry the line and make a profit they need to sell the products to more than just new players. The price point is also well chosen, since it makes it rather painless to buy them slowly, one at a time along with any other orders you happen to make. This already worked out well with their new adventure modules and locales. I think it's easy to ignore the new class builds (though it doesn't hurt if you _don't_ ignore them). I'm less sure about the somewhat sweeping changes that have been previewed regarding items and feats. What will probably happen is that I can tune them out for a while but will eventually, grudgingly introduce them in my game. I will immediately embrace Essentials and use them as a default if they are translated into German, though. Not so much for my own sake, but for my players'. [/QUOTE]
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