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Essentials - calling a spade a spade
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<blockquote data-quote="UngeheuerLich" data-source="post: 5291249" data-attributes="member: 59057"><p>When 3.5 arrived i was not annoyed, because of new printing of the books, there were different issues:</p><p></p><p>good:</p><p>- better class design</p><p>- better feat design</p><p>- complete books were so much better than x and x splat books</p><p>- some spells were balanced better</p><p></p><p></p><p>bad:</p><p>- spells were shuffeled to different schools</p><p>- spells lost their versatility/were broken up into different spells</p><p>- use of minis was more encouraged</p><p>- many spells got a saving throw which had none before</p><p>- still errors</p><p></p><p>and most important:</p><p>using 3.0 material had terrible effects:</p><p></p><p>- feats could be combined to unbalanced effects</p><p>- PrC (after you redid the requirements) combined into unbalanced effects</p><p>- spells from splatbooks were unbalanced within the new spell categorization</p><p></p><p>all in all, your old crunch material was COMPLETELY USELESS, as using it was a real gamble. You usually ended unbalanced, to one side or the other...</p><p></p><p>and from a marketing point of view:</p><p>- many classes were not updated at all</p><p>- many classes were updated in newer splatbooks, and you had to pay for it</p><p>- many spells were updated, and you had to pay for it</p><p></p><p>And what is the difference in 4e?</p><p></p><p>- older material is not useless, we at least have a document with all changes listed. A bit more effort, but no investment to be up to date.</p><p>- a small number of changes in spells compared to 3.0 - 3.5</p><p>- small updates to classes, old classes are still viable</p><p></p><p>Call it 4.5 or whatever you like. Maybe I call it 4.5 myself.</p><p></p><p>Why? Because I wholeheartedly believe updating a game is the most important part of customer service. Back in the days we had houserules and options. Today we have a living system that updates every Month to make DM´s life better.</p><p>And actually, Wizards does a great job of updating. Tell me which other game is willing to patch their game that regularly?</p><p></p><p>Hmmh, maybe I consider calling essentials: 4e expansion set.</p><p></p><p>Like Broodwar, SC1 was perfectly playable before. Now, after 10 Years it was the most popular RtS. Why? Because of patch support and designers willing to tweak as needed.</p><p></p><p>Is D&D like a computer game now? Yes. And it is good that way!</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5291249, member: 59057"] When 3.5 arrived i was not annoyed, because of new printing of the books, there were different issues: good: - better class design - better feat design - complete books were so much better than x and x splat books - some spells were balanced better bad: - spells were shuffeled to different schools - spells lost their versatility/were broken up into different spells - use of minis was more encouraged - many spells got a saving throw which had none before - still errors and most important: using 3.0 material had terrible effects: - feats could be combined to unbalanced effects - PrC (after you redid the requirements) combined into unbalanced effects - spells from splatbooks were unbalanced within the new spell categorization all in all, your old crunch material was COMPLETELY USELESS, as using it was a real gamble. You usually ended unbalanced, to one side or the other... and from a marketing point of view: - many classes were not updated at all - many classes were updated in newer splatbooks, and you had to pay for it - many spells were updated, and you had to pay for it And what is the difference in 4e? - older material is not useless, we at least have a document with all changes listed. A bit more effort, but no investment to be up to date. - a small number of changes in spells compared to 3.0 - 3.5 - small updates to classes, old classes are still viable Call it 4.5 or whatever you like. Maybe I call it 4.5 myself. Why? Because I wholeheartedly believe updating a game is the most important part of customer service. Back in the days we had houserules and options. Today we have a living system that updates every Month to make DM´s life better. And actually, Wizards does a great job of updating. Tell me which other game is willing to patch their game that regularly? Hmmh, maybe I consider calling essentials: 4e expansion set. Like Broodwar, SC1 was perfectly playable before. Now, after 10 Years it was the most popular RtS. Why? Because of patch support and designers willing to tweak as needed. Is D&D like a computer game now? Yes. And it is good that way! [/QUOTE]
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