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<blockquote data-quote="WalterKovacs" data-source="post: 5509102" data-attributes="member: 63763"><p>I ran a group all the way up to the end of the 4th module, and for the most part they were running PHB1 classes. [By the time we got to the end, we did have a barbarian in the party, and rogue multiclassed into sorceror, but otherwise we had a fighter, warlord and wizard throughout the life of the party]. </p><p> </p><p>Outside of a few situations (ussually brought on by the group triggering a second encounter before the first was done), it was pretty much a breeze. The Trollhaunt was especially bad with the Trolls having extremely low defenses. The only things that ever caused much problem were stuff with high defenses (the constructs in the labyrynth, and the stalagtyte monster in the troll haunt).</p><p> </p><p>Basically, with the right tactics, it can be very easy even without all the new stuff that was introduced over time. [Although some of the time the group did benefit from stuff that was errata'd later, like the orb wizard or the warlord's daily attack that gives an attack bonus to all characters for a whole encounter, etc].</p><p> </p><p>Then again, it can easily go in the opposite direction. I have been playing in a group that is being run through the same encounters. It has been updated (our group is oversized, and he has used some MM3 monsters and updated existing monsters using the rules). It's definitely been more challenging. We still don't end up with dead characters (very often, we did have one, plus some petrifications, but then again, even when I was running, we did end up with character death a couple times).</p><p> </p><p>So, basically, the difficulty level was low already (Although it also gives out less treasure than it should), and the slightly increase in power level through items and feats over time, does sort of make the modules weaker than the average adventurer. Then again even if you left essential characters out of it, items and feats and powers from all the newer books are still available to PHB1 classes. The best solution is to fix the monsters and encounters.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5509102, member: 63763"] I ran a group all the way up to the end of the 4th module, and for the most part they were running PHB1 classes. [By the time we got to the end, we did have a barbarian in the party, and rogue multiclassed into sorceror, but otherwise we had a fighter, warlord and wizard throughout the life of the party]. Outside of a few situations (ussually brought on by the group triggering a second encounter before the first was done), it was pretty much a breeze. The Trollhaunt was especially bad with the Trolls having extremely low defenses. The only things that ever caused much problem were stuff with high defenses (the constructs in the labyrynth, and the stalagtyte monster in the troll haunt). Basically, with the right tactics, it can be very easy even without all the new stuff that was introduced over time. [Although some of the time the group did benefit from stuff that was errata'd later, like the orb wizard or the warlord's daily attack that gives an attack bonus to all characters for a whole encounter, etc]. Then again, it can easily go in the opposite direction. I have been playing in a group that is being run through the same encounters. It has been updated (our group is oversized, and he has used some MM3 monsters and updated existing monsters using the rules). It's definitely been more challenging. We still don't end up with dead characters (very often, we did have one, plus some petrifications, but then again, even when I was running, we did end up with character death a couple times). So, basically, the difficulty level was low already (Although it also gives out less treasure than it should), and the slightly increase in power level through items and feats over time, does sort of make the modules weaker than the average adventurer. Then again even if you left essential characters out of it, items and feats and powers from all the newer books are still available to PHB1 classes. The best solution is to fix the monsters and encounters. [/QUOTE]
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