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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials classes - eaiser to play... at reduced tactical complexity?
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<blockquote data-quote="Redbadge" data-source="post: 5582801" data-attributes="member: 61463"><p>I would just like to point out the essentials classes <em>have </em>broken CharOp DPR records. Check out the 4e optimization forum for the King of Builds thread DPR King Candidates 2.0. At nearly every level, essentials classes round out the top five for pure DPR optimization.</p><p> </p><p><a href="http://community.wizards.com/go/thread/view/75882/22105109/DPR_King_Candidates_2.0" target="_blank">Whoops! Browser Settings Incompatible</a></p><p> </p><p>As far as thief vs. scoundrel ("Easy-mode thief vs. better rogue"), on average, thieves are more accurate, deal more damage, have a greater number of at-will options, higher mobility, and better skills usage. The only area original rogues surpass thieves is in daily powers, an advantage that those rogues will enjoy for a only few encounters per day, and which are frequently inferior to the at-wills that thieves have access to.</p><p> </p><p>Yesterday, during our campaign, our level 4 original ranger blew through her 2 encounter powers in the first couple of rounds. After that, she used twin strike for the entire rest of the fight, hardly moving at all. On the other hand, I used 8 different powers, and had to move every single round, in a variety of ways (the very nature of rogue tricks). In fact, I always have more tactical options and more to do on my turn, and during the entirety of the encounter, than most of the other party members (all who are playing original classes).</p><p> </p><p>Most people apparently have had different experience with essentials, both in play and in building. But I assure you that essentials classes do not have to be less complex in any way.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5582801, member: 61463"] I would just like to point out the essentials classes [I]have [/I]broken CharOp DPR records. Check out the 4e optimization forum for the King of Builds thread DPR King Candidates 2.0. At nearly every level, essentials classes round out the top five for pure DPR optimization. [url=http://community.wizards.com/go/thread/view/75882/22105109/DPR_King_Candidates_2.0]Whoops! Browser Settings Incompatible[/url] As far as thief vs. scoundrel ("Easy-mode thief vs. better rogue"), on average, thieves are more accurate, deal more damage, have a greater number of at-will options, higher mobility, and better skills usage. The only area original rogues surpass thieves is in daily powers, an advantage that those rogues will enjoy for a only few encounters per day, and which are frequently inferior to the at-wills that thieves have access to. Yesterday, during our campaign, our level 4 original ranger blew through her 2 encounter powers in the first couple of rounds. After that, she used twin strike for the entire rest of the fight, hardly moving at all. On the other hand, I used 8 different powers, and had to move every single round, in a variety of ways (the very nature of rogue tricks). In fact, I always have more tactical options and more to do on my turn, and during the entirety of the encounter, than most of the other party members (all who are playing original classes). Most people apparently have had different experience with essentials, both in play and in building. But I assure you that essentials classes do not have to be less complex in any way. [/QUOTE]
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Essentials classes - eaiser to play... at reduced tactical complexity?
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