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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials classes - eaiser to play... at reduced tactical complexity?
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<blockquote data-quote="BobTheNob" data-source="post: 5583313" data-attributes="member: 82425"><p>Our experience. We had 2 1/2 campaign I dmed using PHB1 characters (only book out when we formed that party). We have 2 power players, one being me, so one playing. The others are a bit more casual (eh, we acknowledge its more about an excuse for old friends to meet up each week) and we have families and careers now, so frequently players cannot turn up due to other commitments.</p><p></p><p>I have swapped DMing with the other power player and the new party is ALL essentials classes. For our purposes its brilliant. One player spends alot of time traveling and attends maybe half the games. He has the slayer = Hulk smash...perfect.</p><p></p><p>The guys playing the knight. Well, the changeover to adjacent=marked (sorta) is suiting him. Am I doing my job = am I adjacent. Easy to keep track of. </p><p></p><p>Do the two of them use their stances? Yes, quite well.</p><p></p><p>Im playing a hexblade. Know what Im doing and enjoying, but trying to eeek out every last little advantage? No. But ecstatically happy not to be doing so. We have a total casual party and I am so happy to not be playing keep up. We are just playing the game, NOT the rules and it is so much more gratifying.</p><p></p><p>On a side note, the essentials class that really impresses me? The hunter. Wow that is a rockin piece of design. Solid, dependable, easy to play. Which I suppose is all the essentials design, but the hunter just has it in spades.</p><p></p><p>Edit : One other thing I wanted to say. The thing I really like about essentials was that it addressed a growing concern I had. By the end, the only real difference between the classes was the weapon they used. They all had something that could control, something that could damage, something that could AOE. The more material that was released, the more the line between classes blurred. With essentials, they separated the mechanics, so now a fighter "feels" like a fighter and a mage "feels" like a mage. I appreciated that.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5583313, member: 82425"] Our experience. We had 2 1/2 campaign I dmed using PHB1 characters (only book out when we formed that party). We have 2 power players, one being me, so one playing. The others are a bit more casual (eh, we acknowledge its more about an excuse for old friends to meet up each week) and we have families and careers now, so frequently players cannot turn up due to other commitments. I have swapped DMing with the other power player and the new party is ALL essentials classes. For our purposes its brilliant. One player spends alot of time traveling and attends maybe half the games. He has the slayer = Hulk smash...perfect. The guys playing the knight. Well, the changeover to adjacent=marked (sorta) is suiting him. Am I doing my job = am I adjacent. Easy to keep track of. Do the two of them use their stances? Yes, quite well. Im playing a hexblade. Know what Im doing and enjoying, but trying to eeek out every last little advantage? No. But ecstatically happy not to be doing so. We have a total casual party and I am so happy to not be playing keep up. We are just playing the game, NOT the rules and it is so much more gratifying. On a side note, the essentials class that really impresses me? The hunter. Wow that is a rockin piece of design. Solid, dependable, easy to play. Which I suppose is all the essentials design, but the hunter just has it in spades. Edit : One other thing I wanted to say. The thing I really like about essentials was that it addressed a growing concern I had. By the end, the only real difference between the classes was the weapon they used. They all had something that could control, something that could damage, something that could AOE. The more material that was released, the more the line between classes blurred. With essentials, they separated the mechanics, so now a fighter "feels" like a fighter and a mage "feels" like a mage. I appreciated that. [/QUOTE]
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Essentials classes - eaiser to play... at reduced tactical complexity?
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