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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials classes - eaiser to play... at reduced tactical complexity?
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<blockquote data-quote="Redbadge" data-source="post: 5583751" data-attributes="member: 61463"><p>I'm still not sure why you disagree. The thief is a rogue; Sneak of Shadows let's you multiclass into rogue, the thief's class. It's true that there is no feat that let's you multiclass specifically into the thief subclass, but it is also true that there is no feat that let's you multiclass specifically into the scoundrel subclass (the orgininal rogue), RAW as of essentials. Multiclassing into rougue with Sneak of Shadows gives you benefits that are shared by both scoundrel and thief, although technically you are neither (or maybe both).</p><p> </p><p>At any rate, RAW (RAI as far as I know) let's you do some pretty interesting things with essentials multiclassing. For example, 4e CharOp has developed a thief/scout build by giving a thief multiclassing in ranger (Warrior of the Wild), and using Paragon Multiclassing to replace one of your Thief Tricks with the Scout's Dual Weapon Attack power. You can replace powers freely from either the scout, hunter, or origninal ranger (woodsman, I think?). I confirmed with Customer Service that this was intended and the character builder also allows the thief to paragon multiclass last I checked. I have come across no source or other rule that disputes that essentials can multiclass this way.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5583751, member: 61463"] I'm still not sure why you disagree. The thief is a rogue; Sneak of Shadows let's you multiclass into rogue, the thief's class. It's true that there is no feat that let's you multiclass specifically into the thief subclass, but it is also true that there is no feat that let's you multiclass specifically into the scoundrel subclass (the orgininal rogue), RAW as of essentials. Multiclassing into rougue with Sneak of Shadows gives you benefits that are shared by both scoundrel and thief, although technically you are neither (or maybe both). At any rate, RAW (RAI as far as I know) let's you do some pretty interesting things with essentials multiclassing. For example, 4e CharOp has developed a thief/scout build by giving a thief multiclassing in ranger (Warrior of the Wild), and using Paragon Multiclassing to replace one of your Thief Tricks with the Scout's Dual Weapon Attack power. You can replace powers freely from either the scout, hunter, or origninal ranger (woodsman, I think?). I confirmed with Customer Service that this was intended and the character builder also allows the thief to paragon multiclass last I checked. I have come across no source or other rule that disputes that essentials can multiclass this way. [/QUOTE]
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Essentials classes - eaiser to play... at reduced tactical complexity?
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