Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials classes - eaiser to play... at reduced tactical complexity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Windjammer" data-source="post: 5585117" data-attributes="member: 60075"><p>As Obryn and others have pointed out upthread, there's several Essential classes which don't at all have the reduced tactical complexity of the thief or slayer. So just looking at the Hunter again earlier today, I saw its 1st level at-will "Clever Strike". Which lets you do a ranged basic attack and, if it hits, you get to choose one of three added effects: slide target 2 squares OR target falls prone OR target is slowed (save ends).</p><p></p><p>And that's brilliant! That exactly pushes decision making away from chargen into what happens in play. You pick one power, but effectively you got three, inviting decision making on the spur of the moment as opposed to: before the session opens.</p><p></p><p>And the other brilliant thing - the little page space this takes. We had 4E powers with variable effects before (e.g. PHB 3 classes) but these were massive write ups. Here they are all there, can be gathered at a glance, which speeds up in-game decision making and prevents fights dragging on too long. (Contrast the hypothetical scenario where these were 3 separate at-wills, and your eyes glaze over the page between the 3 at wills write up every time your turn comes up.)</p><p></p><p>Just a snippet, but Essentials is more and more growing on me. While I'm not happy with all the pluses the hunter gets on his ranged attack at level 1 (built in expertise feat, a further class ability, etc), I actually think that 4E would have been a much better game 'out of the gate' (2008) if powers were generally written up like Clever Shot - lots of decisions in one spot, stated concisely. Much, much better than the endless waves of <em>additional </em>powers, each of which adds so little mechanically to the overall game(play).</p><p></p><p><img src="http://www9.picfront.org/token/RBU5/2011/06/07/1961622.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Windjammer, post: 5585117, member: 60075"] As Obryn and others have pointed out upthread, there's several Essential classes which don't at all have the reduced tactical complexity of the thief or slayer. So just looking at the Hunter again earlier today, I saw its 1st level at-will "Clever Strike". Which lets you do a ranged basic attack and, if it hits, you get to choose one of three added effects: slide target 2 squares OR target falls prone OR target is slowed (save ends). And that's brilliant! That exactly pushes decision making away from chargen into what happens in play. You pick one power, but effectively you got three, inviting decision making on the spur of the moment as opposed to: before the session opens. And the other brilliant thing - the little page space this takes. We had 4E powers with variable effects before (e.g. PHB 3 classes) but these were massive write ups. Here they are all there, can be gathered at a glance, which speeds up in-game decision making and prevents fights dragging on too long. (Contrast the hypothetical scenario where these were 3 separate at-wills, and your eyes glaze over the page between the 3 at wills write up every time your turn comes up.) Just a snippet, but Essentials is more and more growing on me. While I'm not happy with all the pluses the hunter gets on his ranged attack at level 1 (built in expertise feat, a further class ability, etc), I actually think that 4E would have been a much better game 'out of the gate' (2008) if powers were generally written up like Clever Shot - lots of decisions in one spot, stated concisely. Much, much better than the endless waves of [I]additional [/I]powers, each of which adds so little mechanically to the overall game(play). [IMG]http://www9.picfront.org/token/RBU5/2011/06/07/1961622.jpg[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials classes - eaiser to play... at reduced tactical complexity?
Top