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Essentials classes question
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<blockquote data-quote="WalterKovacs" data-source="post: 5395260" data-attributes="member: 63763"><p>In general:</p><p> </p><p>The martial classes don't have to track resources as much (no daily, 1 repeated encounter power), but they have more at-will options than other classes, which means they have more options near the end of a fight and/or day than other classes do.</p><p> </p><p>As others have pointed out, a lot of things that used to be tracked have been simplified. Mark becomes an aura, the fighter immediate interupt becomes an opportunity attack, the rogue's sneak attack becomes 1/turn instead of round, rituals aren't given to the mage/warpriest/etc ... but they are given extra utility powers that are equivalent to certain rituals.</p><p> </p><p>In the case of controllers and leaders, they are given miss or effect lines for their encounter powers which, while it doesn't change the resource management issues, it does reduce the "miss and waste the encounter power" feeling that can often occur. With many of the other classes, the encounter powers are free actions which you choose to use when you know they'll work. So, while it's not necessarily a complexity issue ... it is nice to see encounter powers made to be less "miss and it's wasted".</p><p> </p><p>As for dropping conditions ... the hunter ranger is particulary intersting in that, while it has no daily attack powers, it can slow (save ends) with an at-will and can daze or immobilize (save ends) with it's encounter power.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5395260, member: 63763"] In general: The martial classes don't have to track resources as much (no daily, 1 repeated encounter power), but they have more at-will options than other classes, which means they have more options near the end of a fight and/or day than other classes do. As others have pointed out, a lot of things that used to be tracked have been simplified. Mark becomes an aura, the fighter immediate interupt becomes an opportunity attack, the rogue's sneak attack becomes 1/turn instead of round, rituals aren't given to the mage/warpriest/etc ... but they are given extra utility powers that are equivalent to certain rituals. In the case of controllers and leaders, they are given miss or effect lines for their encounter powers which, while it doesn't change the resource management issues, it does reduce the "miss and waste the encounter power" feeling that can often occur. With many of the other classes, the encounter powers are free actions which you choose to use when you know they'll work. So, while it's not necessarily a complexity issue ... it is nice to see encounter powers made to be less "miss and it's wasted". As for dropping conditions ... the hunter ranger is particulary intersting in that, while it has no daily attack powers, it can slow (save ends) with an at-will and can daze or immobilize (save ends) with it's encounter power. [/QUOTE]
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