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*Pathfinder & Starfinder
Essentials classes question
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<blockquote data-quote="Zhou Yu" data-source="post: 5399816" data-attributes="member: 100430"><p>For me, as a player and a GM (of an online game, haven't GMed 4e of any sort at the table yet), Essentials is a good bit more fun to play.</p><p></p><p>On BOTH sides of the screen/character sheet.</p><p></p><p>And part of the problem, and this may be an unpopular opinion, is because the 'core' classes of 4e had far far too many Powers to choose from, and you could really screw up what you're supposed to do for the party. You can't perform your specified duty, because you took crappy Power X from Dragon or something, your other players won't like you so much. As a DM, trying to recall (or believe your players are telling the truth) all those powers is a nightmare.</p><p></p><p>But Essentials? Far more fun to play as or play with. Far easier for the GM, far easier for the players.</p><p></p><p>You wanna kill things? Just say, "I'm a Slayer (or Rogue, or Hexblade or the one striker ranger), and I got a huge axe! (or short sword or pact blade or whatever)" and your party goes, "Ah hah! Let's send that guy to kill the big guy there, while our Knight goes here to hold off the group of enemies while the Warpriest hangs out here cause he can get either of those in a Burst for Shield of Faith" or whatever.</p><p></p><p>Try doing that in 'core'. It's more of a mess. You can't say, "I'm a fighter" and have the assumed point of your build, and assumed group tactics be right there. You got to give out your entire build, why you chose that power over this one, etc etc. "I'm a Cleric" means you're either a healbot, or a buffer, or a HP booster, or...one of a dozen builds.</p><p></p><p>But a Warpriest? They can heal you, and they can make you more awesome at the same time. And that's all they need to do. And that's what your group knows you'll be good for.</p></blockquote><p></p>
[QUOTE="Zhou Yu, post: 5399816, member: 100430"] For me, as a player and a GM (of an online game, haven't GMed 4e of any sort at the table yet), Essentials is a good bit more fun to play. On BOTH sides of the screen/character sheet. And part of the problem, and this may be an unpopular opinion, is because the 'core' classes of 4e had far far too many Powers to choose from, and you could really screw up what you're supposed to do for the party. You can't perform your specified duty, because you took crappy Power X from Dragon or something, your other players won't like you so much. As a DM, trying to recall (or believe your players are telling the truth) all those powers is a nightmare. But Essentials? Far more fun to play as or play with. Far easier for the GM, far easier for the players. You wanna kill things? Just say, "I'm a Slayer (or Rogue, or Hexblade or the one striker ranger), and I got a huge axe! (or short sword or pact blade or whatever)" and your party goes, "Ah hah! Let's send that guy to kill the big guy there, while our Knight goes here to hold off the group of enemies while the Warpriest hangs out here cause he can get either of those in a Burst for Shield of Faith" or whatever. Try doing that in 'core'. It's more of a mess. You can't say, "I'm a fighter" and have the assumed point of your build, and assumed group tactics be right there. You got to give out your entire build, why you chose that power over this one, etc etc. "I'm a Cleric" means you're either a healbot, or a buffer, or a HP booster, or...one of a dozen builds. But a Warpriest? They can heal you, and they can make you more awesome at the same time. And that's all they need to do. And that's what your group knows you'll be good for. [/QUOTE]
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