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*Pathfinder & Starfinder
Essentials Cleric
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<blockquote data-quote="ExploderWizard" data-source="post: 5239102" data-attributes="member: 66434"><p>As far as I know, the old cleric builds are still available for play allowing just as much customization as you have now. </p><p> </p><p>I am looking forward to seeing builds with <em>fewer </em>choices to worry about and simpler overall functionality. The build and optimization minigame can still be played by those who enjoy it. </p><p> </p><p>The key part of the article that made me curious about certain abilities was the mention of the level (or lack thereof) of a certain ability. For example if a fighter build gets an encounter power at a certain level but the description of that power does not state that it is a "level X" encounter power then <em>only </em>that build has access to that power.</p><p> </p><p>The power becomes more of a class (build) feature at that point. </p><p> </p><p>One concern I have with such a system is the potential for an insane amount of subclass bloat similar to the proliferation of prestige classes from 3.X.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5239102, member: 66434"] As far as I know, the old cleric builds are still available for play allowing just as much customization as you have now. I am looking forward to seeing builds with [I]fewer [/I]choices to worry about and simpler overall functionality. The build and optimization minigame can still be played by those who enjoy it. The key part of the article that made me curious about certain abilities was the mention of the level (or lack thereof) of a certain ability. For example if a fighter build gets an encounter power at a certain level but the description of that power does not state that it is a "level X" encounter power then [I]only [/I]that build has access to that power. The power becomes more of a class (build) feature at that point. One concern I have with such a system is the potential for an insane amount of subclass bloat similar to the proliferation of prestige classes from 3.X. [/QUOTE]
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