Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Cleric
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pour" data-source="post: 5240055" data-attributes="member: 59411"><p>I don't disagree with you on comprehending the rules to play, but there is a point where all of us comprehend the rules <em>enough</em> to play.</p><p></p><p>Despite all the debate and discussion on how Stealth works, immediate actions and so on, all of us still manage to run or play in games whether or not we fully get the tinier cogs. And I think that's largely due to our understanding of the larger tropes of D&D, a group of characters on some sort of adventure, with the expectation of fighting monsters, overcoming skill challenges, gaining treasure and eventually facing some sort of ultimate villain/instance for a resolution they themselves had a hand in. Then they have the added joy of leveling up and doing it all again, in so many variations (and that is being extremely general, I know). When we don't understand a rule along the way, we improvise, we play it as fairly as we can, and then we move on. Later, many of us will research what we didn't get, and dedicated players as well. This generation of 12 - 14 year old players know exactly how to find answers on sites like ENWorld.</p><p></p><p>Going back to my earlier post, I hope the Red Box's DMG stresses the goal of D&D is to play the game and have fun and use what you can out of the finer rules. I worry a new player opening a box is going to assume they must memorize everything in order to play. It's just not true, from my experience, and a daunting task for anyone trying something for the first time. I'm not dancing around the issue, I know that they will need to understand the concept of rolling the d20 and adding modifiers, of defenses and other concepts, but that's well within the grasp of all 6th graders. </p><p></p><p>It's really in how you present things. And I think special care should be given toward the new DM. But it can be successful. I think the average kid can manage it, with the proper encouragement and guidance.</p></blockquote><p></p>
[QUOTE="Pour, post: 5240055, member: 59411"] I don't disagree with you on comprehending the rules to play, but there is a point where all of us comprehend the rules [I]enough[/I] to play. Despite all the debate and discussion on how Stealth works, immediate actions and so on, all of us still manage to run or play in games whether or not we fully get the tinier cogs. And I think that's largely due to our understanding of the larger tropes of D&D, a group of characters on some sort of adventure, with the expectation of fighting monsters, overcoming skill challenges, gaining treasure and eventually facing some sort of ultimate villain/instance for a resolution they themselves had a hand in. Then they have the added joy of leveling up and doing it all again, in so many variations (and that is being extremely general, I know). When we don't understand a rule along the way, we improvise, we play it as fairly as we can, and then we move on. Later, many of us will research what we didn't get, and dedicated players as well. This generation of 12 - 14 year old players know exactly how to find answers on sites like ENWorld. Going back to my earlier post, I hope the Red Box's DMG stresses the goal of D&D is to play the game and have fun and use what you can out of the finer rules. I worry a new player opening a box is going to assume they must memorize everything in order to play. It's just not true, from my experience, and a daunting task for anyone trying something for the first time. I'm not dancing around the issue, I know that they will need to understand the concept of rolling the d20 and adding modifiers, of defenses and other concepts, but that's well within the grasp of all 6th graders. It's really in how you present things. And I think special care should be given toward the new DM. But it can be successful. I think the average kid can manage it, with the proper encouragement and guidance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Cleric
Top