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Essentials Cleric
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<blockquote data-quote="fba827" data-source="post: 5248874" data-attributes="member: 807"><p>I would not call "adding things for the sake of doing so" an <em>updated version</em>.</p><p></p><p>They did the same thing as early as Martial Power 1 (which was the first supplement book back in 4e's early days) -- you have a build option for an existing class that takes away some default class features and replaces it with others. (example: see optional fighter builds in MP1; default fighter features are removed and replaced if you chose that optional build). So it is a bit of a stretch to say that adding different build options is enough to call it a new edition since the precedent was established back in the very first Power book.</p><p></p><p>That's just what the essentials line is doing as well: optional builds that take away some default class abilities and replace them with others (albeit, in the case of the Essential line's optional builds, the features being replaced in are spread out over levels).</p><p></p><p>They are not changing the progression for base classes (like 3.5 did to 3.0 monk, ranger, etc. that your existing class did change, but for this, if you're playing a cleric, your cleric does not change) nor are they changing rules (like 3.5 changed grapple, DR, etc. from 3.0).</p><p></p><p>It's all very modular really. If no one in your group uses the build options presented in the Essentials product line, then you won't really see anything different to base game mechanics. Or you can completely mix-and-match from original 4e product lines and the Essentials product line (that's not something you could do between 3.0 and 3.5).</p><p></p><p>Anyway, just my opinion as a random person on the Internet (which means my opinion is worthless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> -- but anyone can call it what they want to call it. I just don't think that "adding things for the sake of doing so" (as was said above) is enough of a reason to call it an <em>updated version</em>.</p><p></p><p>(Though I might call it an updated version for completely different reasons depending on what sorts of <s>errata</s> updates we see at that time, but that's another topic entirely).</p></blockquote><p></p>
[QUOTE="fba827, post: 5248874, member: 807"] I would not call "adding things for the sake of doing so" an [I]updated version[/I]. They did the same thing as early as Martial Power 1 (which was the first supplement book back in 4e's early days) -- you have a build option for an existing class that takes away some default class features and replaces it with others. (example: see optional fighter builds in MP1; default fighter features are removed and replaced if you chose that optional build). So it is a bit of a stretch to say that adding different build options is enough to call it a new edition since the precedent was established back in the very first Power book. That's just what the essentials line is doing as well: optional builds that take away some default class abilities and replace them with others (albeit, in the case of the Essential line's optional builds, the features being replaced in are spread out over levels). They are not changing the progression for base classes (like 3.5 did to 3.0 monk, ranger, etc. that your existing class did change, but for this, if you're playing a cleric, your cleric does not change) nor are they changing rules (like 3.5 changed grapple, DR, etc. from 3.0). It's all very modular really. If no one in your group uses the build options presented in the Essentials product line, then you won't really see anything different to base game mechanics. Or you can completely mix-and-match from original 4e product lines and the Essentials product line (that's not something you could do between 3.0 and 3.5). Anyway, just my opinion as a random person on the Internet (which means my opinion is worthless ;) -- but anyone can call it what they want to call it. I just don't think that "adding things for the sake of doing so" (as was said above) is enough of a reason to call it an [I]updated version[/I]. (Though I might call it an updated version for completely different reasons depending on what sorts of [s]errata[/s] updates we see at that time, but that's another topic entirely). [/QUOTE]
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