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Essentials..core..do they work together?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5994546" data-attributes="member: 1165"><p>All over the place. The DMG1 has errata to that effect, the DMG has it, there's free images, PDFs and other resources all over the place...</p><p></p><p>A typical monster does average damage of 8 + level with an attack. Apply modifiers for AoE attacks, brutes, limited attacks, attacks with significant control effects, etc, afterward.</p><p></p><p>The modifiers for AC and defense are streamlined. AC is 14 + level (12 + level for brutes and artillery, 16 + level for soldiers). Average defense is 12 + level. Elites and solos get no modifiers to these.</p><p></p><p>Attack bonuses are level +5, except artillery get a bonus to ranged and area attacks. Brutes no longer take a penalty, and soldiers no longer gain a bonus. Controllers apparently no longer gain a bonus to attacks vs Fort/Ref/Will.</p><p></p><p>Solos always get x4 hp, no longer do they get x5. (A few monsters break this rule, but the design rules say x4.)</p><p></p><p>Solos get <em>much-better designed</em> abilities that prevent them from being locked down. If you want to see a good example, look up Calastryx, a 14th-level solo, or any Monster Vault dragon (Instinctive X and Action Surge makes for an unstoppable combo, needed at paragon and epic levels).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5994546, member: 1165"] All over the place. The DMG1 has errata to that effect, the DMG has it, there's free images, PDFs and other resources all over the place... A typical monster does average damage of 8 + level with an attack. Apply modifiers for AoE attacks, brutes, limited attacks, attacks with significant control effects, etc, afterward. The modifiers for AC and defense are streamlined. AC is 14 + level (12 + level for brutes and artillery, 16 + level for soldiers). Average defense is 12 + level. Elites and solos get no modifiers to these. Attack bonuses are level +5, except artillery get a bonus to ranged and area attacks. Brutes no longer take a penalty, and soldiers no longer gain a bonus. Controllers apparently no longer gain a bonus to attacks vs Fort/Ref/Will. Solos always get x4 hp, no longer do they get x5. (A few monsters break this rule, but the design rules say x4.) Solos get [i]much-better designed[/i] abilities that prevent them from being locked down. If you want to see a good example, look up Calastryx, a 14th-level solo, or any Monster Vault dragon (Instinctive X and Action Surge makes for an unstoppable combo, needed at paragon and epic levels). [/QUOTE]
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