Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Displacer Beast Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 5371602" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well its another very simple creature, it looks like it should work well and be a dynamic addition to an encounter. As you would expect multiple Displacer beasts would work well together darting about and slapping people with their tentacles.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I quite like the Displacement mechanic but is it better than the previous one? Personally I think that I would stick with an additional roll to determine hit or miss to maintain some uncertainty and highlight the ability. As it stands a player will figure out what is going on and realise that because they have rolled an odd number in their attack roll it has already missed. But that really is just personal taste, the mechanic they have gone for keeps things down to the usual number of dice rolls.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Additionally I find the old “recharges when the Displacer Beast moves 2 squares” to be a lot more flavourful than “recharges at the start of its next turn”. It allows the PCs to corner one (or slow/immobilise it) and hammer it while it is vulnerable, allowing good PC tactics like this creates better monsters.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway that is my assessment of the new Displacer Beast.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5371602, member: 73463"] [FONT=Verdana][COLOR=white]Well its another very simple creature, it looks like it should work well and be a dynamic addition to an encounter. As you would expect multiple Displacer beasts would work well together darting about and slapping people with their tentacles.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I quite like the Displacement mechanic but is it better than the previous one? Personally I think that I would stick with an additional roll to determine hit or miss to maintain some uncertainty and highlight the ability. As it stands a player will figure out what is going on and realise that because they have rolled an odd number in their attack roll it has already missed. But that really is just personal taste, the mechanic they have gone for keeps things down to the usual number of dice rolls.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Additionally I find the old “recharges when the Displacer Beast moves 2 squares” to be a lot more flavourful than “recharges at the start of its next turn”. It allows the PCs to corner one (or slow/immobilise it) and hammer it while it is vulnerable, allowing good PC tactics like this creates better monsters.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway that is my assessment of the new Displacer Beast.[/COLOR][/FONT] [COLOR=white][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Displacer Beast Up
Top