Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials doing what it was supposed to do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5352631" data-attributes="member: 5143"><p>Well, I always understood what the concept was. Although, I admit that it seemed like a pain to constantly have to reprepare spells. But we bought the line at the time that it was the balancing factor. It wasn't until a couple of years after 3e came out that I starting realizing that it wasn't really a balancing factor at all.</p><p></p><p></p><p>And I agree. That's how I think of it as well. I can easily divorce the rules of the game from what actually happens in the game, however. I've realized due to some discussions here that is not the case for everyone.</p><p></p><p>Many people need to see a 1 to 1 correlation between their choices and the choices of their character. If they decide to use a power, their character is actively deciding to use that power. They can't get into the mindset of a character who can do 50 points of damage to an enemy and knock them back 5 squares once but when they try again, they are inexplicably prevented from doing so. I understand the frustration. I just don't understand how people are not able to change their mindset so they no longer assume this is the case.</p><p></p><p></p><p></p><p>Most of that stuff was similar in 3.5e. The expectation of magic augmentation hasn't changed, for instance. The re-calibration to 5 on 5 instead of 4 on 1 isn't something most non-DMs even notice.</p><p></p><p>It's a bigger leap from 2e to 4e, but in most 2e games you could really expect to have quite a few magic items at higher levels. Many of the higher level monsters required a certain plus weapon to hit, so DMs gave them out. Unless you get involved deeply in the rules, you likely won't notice that you "need" a +3 weapon by the time you are level 11. Your DM will just give you one and you won't think anything of it.</p><p></p><p>The "realism" thing tends to be the one big leap for most people from previous editions. But I haven't found it to be a big deal for most of my friends when switching. For the most part they are freaked out for a session or two when kobolds have 30 hitpoints, and don't quite get how something that weak should take more than one hit to go down. But they get used to it.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5352631, member: 5143"] Well, I always understood what the concept was. Although, I admit that it seemed like a pain to constantly have to reprepare spells. But we bought the line at the time that it was the balancing factor. It wasn't until a couple of years after 3e came out that I starting realizing that it wasn't really a balancing factor at all. And I agree. That's how I think of it as well. I can easily divorce the rules of the game from what actually happens in the game, however. I've realized due to some discussions here that is not the case for everyone. Many people need to see a 1 to 1 correlation between their choices and the choices of their character. If they decide to use a power, their character is actively deciding to use that power. They can't get into the mindset of a character who can do 50 points of damage to an enemy and knock them back 5 squares once but when they try again, they are inexplicably prevented from doing so. I understand the frustration. I just don't understand how people are not able to change their mindset so they no longer assume this is the case. Most of that stuff was similar in 3.5e. The expectation of magic augmentation hasn't changed, for instance. The re-calibration to 5 on 5 instead of 4 on 1 isn't something most non-DMs even notice. It's a bigger leap from 2e to 4e, but in most 2e games you could really expect to have quite a few magic items at higher levels. Many of the higher level monsters required a certain plus weapon to hit, so DMs gave them out. Unless you get involved deeply in the rules, you likely won't notice that you "need" a +3 weapon by the time you are level 11. Your DM will just give you one and you won't think anything of it. The "realism" thing tends to be the one big leap for most people from previous editions. But I haven't found it to be a big deal for most of my friends when switching. For the most part they are freaked out for a session or two when kobolds have 30 hitpoints, and don't quite get how something that weak should take more than one hit to go down. But they get used to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials doing what it was supposed to do?
Top