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Essentials: Druid Preview Is Up!
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<blockquote data-quote="Mengu" data-source="post: 5352931" data-attributes="member: 65726"><p>As a Con based class, they get enough surges. they also get a good deal with 2 surges worth of animal companion running around soaking up damage for the price of 1 surge, not to mention second wind seems like another way to efficiently regain hit points.</p><p></p><p>I imagine the animal companion will go down pretty fast if used in the front line, but should be reasonably durable if side by side with the druid.</p><p></p><p>Whether it gets its own actions or not seems debatable. I would guess not, but they've been breaking all sorts of molds with essentials. I'd hate to see this become another twin strike braggart class. I would prefer to see character action economy preserved. I would not mind a shared move action like the shaman.</p><p></p><p>Conceptually this class is not that different than the Shaman, except the companion behaves more like a summoned creature, as opposed to a conjuration. It's a leader class, you get bonuses for being next to the companion or attacking something next to the companion, and the companion can soak up some damage and be a road block. It's really a tweaked shaman more so than a druid. But since it's closer to the 3.x druid, I can see why they called it that.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5352931, member: 65726"] As a Con based class, they get enough surges. they also get a good deal with 2 surges worth of animal companion running around soaking up damage for the price of 1 surge, not to mention second wind seems like another way to efficiently regain hit points. I imagine the animal companion will go down pretty fast if used in the front line, but should be reasonably durable if side by side with the druid. Whether it gets its own actions or not seems debatable. I would guess not, but they've been breaking all sorts of molds with essentials. I'd hate to see this become another twin strike braggart class. I would prefer to see character action economy preserved. I would not mind a shared move action like the shaman. Conceptually this class is not that different than the Shaman, except the companion behaves more like a summoned creature, as opposed to a conjuration. It's a leader class, you get bonuses for being next to the companion or attacking something next to the companion, and the companion can soak up some damage and be a road block. It's really a tweaked shaman more so than a druid. But since it's closer to the 3.x druid, I can see why they called it that. [/QUOTE]
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