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*Pathfinder & Starfinder
Essentials feat too powerful???
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<blockquote data-quote="Victim" data-source="post: 5458314" data-attributes="member: 78"><p>The absolute effect of the feat doesn't seem that important compared the impact of the feat relative to similar means of accomplishing the same goal within the system. </p><p></p><p>If the other ways to get start of turn saves are epic feats or being a warden, then something similar available from level 1 to many classes looks out of place. Abilities that were rare and powerful are now really easy to get.</p><p></p><p></p><p></p><p>Iron Will and its friends were affected by errata to match the Essentials versions, so they're now heroic feats that scale up to +4 with tiers.</p><p></p><p>That's definitely one way to way to help deal with some of the issues. But it requires a lot of work to maintain consistency. If the new logic is that boosts to defenses and saves need to be more significant, that affects a LOT - changing just Iron Will, Great Fort, and Lightning Reflexes is a shoddy implementation.</p></blockquote><p></p>
[QUOTE="Victim, post: 5458314, member: 78"] The absolute effect of the feat doesn't seem that important compared the impact of the feat relative to similar means of accomplishing the same goal within the system. If the other ways to get start of turn saves are epic feats or being a warden, then something similar available from level 1 to many classes looks out of place. Abilities that were rare and powerful are now really easy to get. Iron Will and its friends were affected by errata to match the Essentials versions, so they're now heroic feats that scale up to +4 with tiers. That's definitely one way to way to help deal with some of the issues. But it requires a lot of work to maintain consistency. If the new logic is that boosts to defenses and saves need to be more significant, that affects a LOT - changing just Iron Will, Great Fort, and Lightning Reflexes is a shoddy implementation. [/QUOTE]
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Essentials feat too powerful???
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