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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials feat too powerful???
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<blockquote data-quote="666Sinner666" data-source="post: 5458325" data-attributes="member: 75824"><p>Level 16 Circlet of Arkoshia(SP?) does nearly the same thing but lets you ignore them outright AND save at begining and end of turn (its uncommon too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />). Also, humans have feats that give bonuses to stunned and dazed pre-essentials.</p><p> </p><p> </p><p> </p><p>At least now the feats GOOD and worth consideration.</p><p> </p><p></p><p> </p><p>They took a group of feats that no one in their right mind would take before and made them into one feat people MIGHT think about taking.</p><p> </p><p></p><p> </p><p>Not many builds can sack two feats without some serious thought on what they are loosing. I only see someone who is defense centric doing this and not the power gamer playing an optimized build or the RP player who takes character driven feats doing this often, if at all.</p><p> </p><p></p><p> </p><p>Very situational and the player will probably get dropped in combat multipile times for running off alone. (As said before)</p><p> </p><p> </p><p>All the developers did was to take feats NO ONE was taking and made them so people might actually THINK/CONSIDER taking the feats. Its like the elimination of daily power usage for items. At least now the items with decent daily powers are more of a consideration than they were before.</p><p> </p><p>*golf clap for the developers*</p></blockquote><p></p>
[QUOTE="666Sinner666, post: 5458325, member: 75824"] Level 16 Circlet of Arkoshia(SP?) does nearly the same thing but lets you ignore them outright AND save at begining and end of turn (its uncommon too :eek:). Also, humans have feats that give bonuses to stunned and dazed pre-essentials. At least now the feats GOOD and worth consideration. They took a group of feats that no one in their right mind would take before and made them into one feat people MIGHT think about taking. Not many builds can sack two feats without some serious thought on what they are loosing. I only see someone who is defense centric doing this and not the power gamer playing an optimized build or the RP player who takes character driven feats doing this often, if at all. Very situational and the player will probably get dropped in combat multipile times for running off alone. (As said before) All the developers did was to take feats NO ONE was taking and made them so people might actually THINK/CONSIDER taking the feats. Its like the elimination of daily power usage for items. At least now the items with decent daily powers are more of a consideration than they were before. *golf clap for the developers* [/QUOTE]
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Essentials feat too powerful???
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