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*Pathfinder & Starfinder
Essentials feat too powerful???
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<blockquote data-quote="KarinsDad" data-source="post: 5459527" data-attributes="member: 2011"><p>If you say so. IME, these two types of feats are a really small minority of the feats, but not a really small minority of the feats taken. Nor have I ever seen a player excited over these feats. But the type of feat they represent (a conditional or non-conditional boost to a combat characteristic of the game system) is a very large percentage of the feats available (and a large percentage of feats taken). Just different ways to skin the cat.</p><p></p><p>I've seen players a bit excited over feats like White Lotus Riposte (since it is not just an add to something on the sheet, but something that they can try to use actively to protect their PC).</p><p></p><p>Or Beast Protector, or Twist the Arcane Fabric. Feats that are not just a static add to offense or defense or skills on the character sheet, but ones that give players reasonable options that they didn't have before, appear to be the ones that players actually talk about. At least IME. Even Melee Training (although it is just an add on the sheet, it also opens the door to charges and OAs, etc.).</p><p></p><p>Obviously, YMMV, but my take on feats is that many of them are just different mundane ways to increase damage or to defend better in combat. There are fewer really interesting and exciting feats that aren't just adds to combat characteristics than there are the opposite. They do exist, but they tend to get drowned out in the plethora of feats in the feat arms race to just maintain or improve combat effectiveness.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5459527, member: 2011"] If you say so. IME, these two types of feats are a really small minority of the feats, but not a really small minority of the feats taken. Nor have I ever seen a player excited over these feats. But the type of feat they represent (a conditional or non-conditional boost to a combat characteristic of the game system) is a very large percentage of the feats available (and a large percentage of feats taken). Just different ways to skin the cat. I've seen players a bit excited over feats like White Lotus Riposte (since it is not just an add to something on the sheet, but something that they can try to use actively to protect their PC). Or Beast Protector, or Twist the Arcane Fabric. Feats that are not just a static add to offense or defense or skills on the character sheet, but ones that give players reasonable options that they didn't have before, appear to be the ones that players actually talk about. At least IME. Even Melee Training (although it is just an add on the sheet, it also opens the door to charges and OAs, etc.). Obviously, YMMV, but my take on feats is that many of them are just different mundane ways to increase damage or to defend better in combat. There are fewer really interesting and exciting feats that aren't just adds to combat characteristics than there are the opposite. They do exist, but they tend to get drowned out in the plethora of feats in the feat arms race to just maintain or improve combat effectiveness. [/QUOTE]
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Essentials feat too powerful???
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