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Essentials feat too powerful???
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<blockquote data-quote="KarinsDad" data-source="post: 5460695" data-attributes="member: 2011"><p>I was only pointing out that a single feat (not necessarily what I would consider a heavy feat investment) can negate one of the main detrimental aspects of point buy. It is not bad for the high-stat character, it actually encourages people to create high-stat characters at the expense of another defense which can just be handled by a single feat. Players are actually more encouraged to design one dimensional PCs because one of the main detriments of this, low NADs, can be negated.</p><p></p><p>Because the feat bonuses in Essentials are so high compared to the original core feats and the fact that they can be purchased at level one, it changes the balance of the game system. There used to be a significant NAD penalty in at least one defense for taking a 20 stat PC. Now that main penalty can be negated at level one with a single feat. Just another illustration of how Essential feats are overly potent.</p><p></p><p>Player: "I want semi-decent Defenses for my Fighter."</p><p></p><p>Core DM: "Put an 18(16) in Str, a 14 in Dex, and a 14 in Wis. AC 19, Fort 16, Reflex 12, Will 12"</p><p></p><p>Esentials DM: "Put a 20 in Str, a 10 in Dex, and a 14 in Wis and take Lightning Reflexes. You get the same defenses: AC 19, Fort 16, Reflex 12, Will 12, but you also get the equivalent of taking the Weapon Focus and the Expertise feats for the cost of a single feat. And, you can still take both of those feats later on."</p><p></p><p>This isn't game breaking, but it sure as heck is more potent than before the Essentials feats and the errata to the core feats.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5460695, member: 2011"] I was only pointing out that a single feat (not necessarily what I would consider a heavy feat investment) can negate one of the main detrimental aspects of point buy. It is not bad for the high-stat character, it actually encourages people to create high-stat characters at the expense of another defense which can just be handled by a single feat. Players are actually more encouraged to design one dimensional PCs because one of the main detriments of this, low NADs, can be negated. Because the feat bonuses in Essentials are so high compared to the original core feats and the fact that they can be purchased at level one, it changes the balance of the game system. There used to be a significant NAD penalty in at least one defense for taking a 20 stat PC. Now that main penalty can be negated at level one with a single feat. Just another illustration of how Essential feats are overly potent. Player: "I want semi-decent Defenses for my Fighter." Core DM: "Put an 18(16) in Str, a 14 in Dex, and a 14 in Wis. AC 19, Fort 16, Reflex 12, Will 12" Esentials DM: "Put a 20 in Str, a 10 in Dex, and a 14 in Wis and take Lightning Reflexes. You get the same defenses: AC 19, Fort 16, Reflex 12, Will 12, but you also get the equivalent of taking the Weapon Focus and the Expertise feats for the cost of a single feat. And, you can still take both of those feats later on." This isn't game breaking, but it sure as heck is more potent than before the Essentials feats and the errata to the core feats. [/QUOTE]
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Essentials feat too powerful???
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