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Essentials Fighter & PHB-style Defender Interaction
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<blockquote data-quote="Stumblewyk" data-source="post: 5360533" data-attributes="member: 67606"><p>Solved my own problem...nothing to see here, folks. Move along, move along...</p><p></p><p>[sblock]</p><p>My group will be introducing a new player and character this Friday, in addition to the debut of an existing character with their Essentials rebuild.</p><p></p><p>During our pre-session email banter, the new player and the Essentials Fighter player (<strong><span style="color: blue">eFighter</span></strong>) realized the potential for some fun synergy between their characters. The new character will be playing a <strong><span style="color: orange">Swordmage</span></strong> (for reference sake).</p><p></p><p>Here's the potential situation, as they've detailed it:</p><ol> <li data-xf-list-type="ol"><strong><span style="color: blue">eFighter</span></strong> enters the melee, using their aura to "mark" all <strong><span style="color: red">Adjacent Enemies</span></strong> (I know the <strong><span style="color: blue">eFighter</span></strong> doesn't *really* mark, but the result of the aura is effective the same)</li> <li data-xf-list-type="ol"><strong><span style="color: orange">Swordmage</span></strong> joins the melee, Marking one of the <strong><span style="color: red">Adjacent Enemy #2</span></strong> to <strong><span style="color: blue">eFighter</span></strong></li> <li data-xf-list-type="ol"><strong><span style="color: gray">Assassin</span></strong> or <strong><span style="color: white">Cleric</span></strong> joins the melee, getting within melee attack range of <strong><span style="color: red">Adjacent Enemy #2</span></strong></li> <li data-xf-list-type="ol"><strong><span style="color: red">Adjacent Enemy #2</span></strong> decides to pound on <strong><span style="color: gray">Assassin</span></strong> or <strong><span style="color: white">Cleric</span></strong></li> <li data-xf-list-type="ol">Because <strong><span style="color: blue">eFighter</span></strong> never "marked" <strong><span style="color: red">Adjacent Enemy #2</span></strong>, he <em>and</em> <strong><span style="color: orange">Swordmage</span></strong> get to wail on <strong><span style="color: red">Adjacent Enemy #2</span></strong></li> </ol><p></p><p>Is this line of thinking correct? If so, it would seem that Wizard's claim that eClasses and PHB-classes can play nicely together was a gross understatement. The combination of the <strong><span style="color: blue">eFighter</span></strong> and the <strong><span style="color: orange">Swordmage</span></strong> makes it very unlikely that I would ever ignore marks for sake of attacking a nearby "squishier" target - it's one thing to get whacked by one PC, it's quite another to get pummeled by two of them.</p><p></p><p>(Also, This Post - Taste the Rainbow!)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5360533, member: 67606"] Solved my own problem...nothing to see here, folks. Move along, move along... [sblock] My group will be introducing a new player and character this Friday, in addition to the debut of an existing character with their Essentials rebuild. During our pre-session email banter, the new player and the Essentials Fighter player ([b][color=blue]eFighter[/color][/b]) realized the potential for some fun synergy between their characters. The new character will be playing a [b][color=orange]Swordmage[/color][/b] (for reference sake). Here's the potential situation, as they've detailed it: [list=1] [*][b][color=blue]eFighter[/color][/b] enters the melee, using their aura to "mark" all [b][color=red]Adjacent Enemies[/color][/b] (I know the [b][color=blue]eFighter[/color][/b] doesn't *really* mark, but the result of the aura is effective the same) [*][b][color=orange]Swordmage[/color][/b] joins the melee, Marking one of the [b][color=red]Adjacent Enemy #2[/color][/b] to [b][color=blue]eFighter[/color][/b] [*][b][color=gray]Assassin[/color][/b] or [b][color=white]Cleric[/color][/b] joins the melee, getting within melee attack range of [b][color=red]Adjacent Enemy #2[/color][/b] [*][b][color=red]Adjacent Enemy #2[/color][/b] decides to pound on [b][color=gray]Assassin[/color][/b] or [b][color=white]Cleric[/color][/b] [*]Because [b][color=blue]eFighter[/color][/b] never "marked" [b][color=red]Adjacent Enemy #2[/color][/b], he [i]and[/i] [b][color=orange]Swordmage[/color][/b] get to wail on [b][color=red]Adjacent Enemy #2[/color][/b] [/list] Is this line of thinking correct? If so, it would seem that Wizard's claim that eClasses and PHB-classes can play nicely together was a gross understatement. The combination of the [b][color=blue]eFighter[/color][/b] and the [b][color=orange]Swordmage[/color][/b] makes it very unlikely that I would ever ignore marks for sake of attacking a nearby "squishier" target - it's one thing to get whacked by one PC, it's quite another to get pummeled by two of them. (Also, This Post - Taste the Rainbow!) [/sblock] [/QUOTE]
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