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<blockquote data-quote="Larrin" data-source="post: 5317068" data-attributes="member: 55816"><p>Our game day ended in a tpk, and not the fun kind. I felt negative by the end, but maybe I was just hungry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Part of this post is a need to vent. Ignore it and its rambling please.</p><p></p><p>4 people playing 5 characters, I don't think the DM scaled back. (first no dwarf slayer, then after a player death the dwarf joined us)</p><p></p><p>First encounter, anders the halfing rogue died. I (the cleric) ended unconcsious but stable ( i had been 2nd winded, healed by potion, and healing worded, and my daily, and I still ended up 'sleeping' through alot of the battle) the human slayer did a fair amount of yo-yoing too. Why was there no knight? We really needed a defender. There was no crowd control from the mage. He could slide them or deal 6 dmg, not enough in our situation. After the slide, the archers would just shift away and burst 1 anyone they pleased, usually being me who had just granted a 2nd wind with my heal check, so down we all went again. Why didn't we kill the archers? Because we were always just standing up from being unconscious from the bandits and the archers were 10 squares away laughing at how clustered we were. Any way, one death, me unconscious, everyone else had gone down and up once. Not a great start.</p><p></p><p>2nd encounter was more like it. Slayers slayed the orc, wizard nuked minions, elf rogue sniped, I never used a heal, but charged around playing storm priest clean up engine, which is what the build was best at anyway.</p><p></p><p>3rd encounter; again, the way it should be, and this time less easy (which is good). I used my heals, that's because the human slayer was doing the job a defender would have done. In the end,</p><p></p><p></p><p> Dragon hit everyone with both his darkness thing (that gave vulnerablity and required a standard action to be rid of) and dragon breath. We then started dying, not heroically but pathetically, from the fact that everyone had effectively ongoing 10, and angry dragon on top of them AND A ROOM FULL OF OTHER MONSTERS THAT HAD NOTHING BETTER TO DO THEN ATTACK US. The thief never made an attack role, because she tried to get out of the cluster, and heal herself of the darkness thing, because the ongoing would kill her next turn if she didn't (unless she saved;P.S. she didn't) and failed, action point-> fail. Fortunately she was seen by a hobgoblin and taken down before the ongoing got to. I (the cleric) found myself surround by people that were going to all take 10 dmg on their turn, and a front line of slayers that needed healing (again the human was unconscious from one of the other 7 monsters backing up the solo), and a self that was nearly dead. I didn't attack, and spent all actions trying to heal people, except my move which was a strategic retreat to save the rogue. etc. etc. etc. etc. There was no way we could A) heal check away bad stuff (like dying) B) maneuver to out flank the dragon (the other 7 monsters block the way) C) deal significant damage dragon AND the 2 non minion monsters. Once a slayer's done his Power strike they don't deal enough damage by themselves to take something down quickly (especially the dwarf WHY WASN'T HE A DEFENDER!!!!) Like I said, it ended as a TPK, and I felt it wasn't ever going to be anything but. Just the dragon would have been tough, 7 other monsters (5 of them minions, but still, they were a threat and they were amazingly impossible for the wizard to keep them off our throats).</p><p></p><p></p><p>So in the end was a downer for me. Maybe I was hungry, maybe something about the DM just subtly annoyed me (nothing personal, just some dm styles irk me), maybe the party just had bad inititive, and some bad tactics, and some horrible luck. Still i think the lack of a defender was beyond belief, comprehension, and forgiveness, The wizard was cheated out of a much needed at will (should have had one more by the rules, as it was his ability to control was limited entirely to sliding, which isn't always useful) and that a level 3 solo does not need 7 orcs at his back, especially not ones attack you as they die.</p><p></p><p>Its weird, usually I'm not such a sour grape, so I apologize for posting this, but I feel SOOOOOOOOO much better now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> see, I'm smiling again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Larrin, post: 5317068, member: 55816"] Our game day ended in a tpk, and not the fun kind. I felt negative by the end, but maybe I was just hungry. :( Part of this post is a need to vent. Ignore it and its rambling please. 4 people playing 5 characters, I don't think the DM scaled back. (first no dwarf slayer, then after a player death the dwarf joined us) First encounter, anders the halfing rogue died. I (the cleric) ended unconcsious but stable ( i had been 2nd winded, healed by potion, and healing worded, and my daily, and I still ended up 'sleeping' through alot of the battle) the human slayer did a fair amount of yo-yoing too. Why was there no knight? We really needed a defender. There was no crowd control from the mage. He could slide them or deal 6 dmg, not enough in our situation. After the slide, the archers would just shift away and burst 1 anyone they pleased, usually being me who had just granted a 2nd wind with my heal check, so down we all went again. Why didn't we kill the archers? Because we were always just standing up from being unconscious from the bandits and the archers were 10 squares away laughing at how clustered we were. Any way, one death, me unconscious, everyone else had gone down and up once. Not a great start. 2nd encounter was more like it. Slayers slayed the orc, wizard nuked minions, elf rogue sniped, I never used a heal, but charged around playing storm priest clean up engine, which is what the build was best at anyway. 3rd encounter; again, the way it should be, and this time less easy (which is good). I used my heals, that's because the human slayer was doing the job a defender would have done. In the end, Dragon hit everyone with both his darkness thing (that gave vulnerablity and required a standard action to be rid of) and dragon breath. We then started dying, not heroically but pathetically, from the fact that everyone had effectively ongoing 10, and angry dragon on top of them AND A ROOM FULL OF OTHER MONSTERS THAT HAD NOTHING BETTER TO DO THEN ATTACK US. The thief never made an attack role, because she tried to get out of the cluster, and heal herself of the darkness thing, because the ongoing would kill her next turn if she didn't (unless she saved;P.S. she didn't) and failed, action point-> fail. Fortunately she was seen by a hobgoblin and taken down before the ongoing got to. I (the cleric) found myself surround by people that were going to all take 10 dmg on their turn, and a front line of slayers that needed healing (again the human was unconscious from one of the other 7 monsters backing up the solo), and a self that was nearly dead. I didn't attack, and spent all actions trying to heal people, except my move which was a strategic retreat to save the rogue. etc. etc. etc. etc. There was no way we could A) heal check away bad stuff (like dying) B) maneuver to out flank the dragon (the other 7 monsters block the way) C) deal significant damage dragon AND the 2 non minion monsters. Once a slayer's done his Power strike they don't deal enough damage by themselves to take something down quickly (especially the dwarf WHY WASN'T HE A DEFENDER!!!!) Like I said, it ended as a TPK, and I felt it wasn't ever going to be anything but. Just the dragon would have been tough, 7 other monsters (5 of them minions, but still, they were a threat and they were amazingly impossible for the wizard to keep them off our throats). So in the end was a downer for me. Maybe I was hungry, maybe something about the DM just subtly annoyed me (nothing personal, just some dm styles irk me), maybe the party just had bad inititive, and some bad tactics, and some horrible luck. Still i think the lack of a defender was beyond belief, comprehension, and forgiveness, The wizard was cheated out of a much needed at will (should have had one more by the rules, as it was his ability to control was limited entirely to sliding, which isn't always useful) and that a level 3 solo does not need 7 orcs at his back, especially not ones attack you as they die. Its weird, usually I'm not such a sour grape, so I apologize for posting this, but I feel SOOOOOOOOO much better now. :D see, I'm smiling again! :D [/QUOTE]
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