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Essentials Game Day recap
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<blockquote data-quote="tuxgeo" data-source="post: 5317906" data-attributes="member: 61026"><p>I played my first game of D&D in my life at yesterday's Game Day event. (I was too old for D&D when it was invented, and have been shuttling between hinterpin and doorpost (to coin a phrase) for years without having had the time to sit down with anyone and play.) </p><p>We gamed in a sandwich shop on Willamette Street (the dividing line between East and West street addresses), and there were seven people who wanted to play. (When I signed up to play online, I was the third; I imagine that some of the others didn't bother to sign up ahead of time.) </p><p>Since I had never played before, I got the human fighter, Brannus. The seventh to arrive got a spare copy of the Dwarf fighter, so we had three Fighters in the group. The Elf Rogue, Thia, was played by the minor child (Reneé?) of the cook-and-counterman in the shop, so it was family-oriented from the start. The Halfling Rogue, Ander, was played by a guy who had played D&D 3.5E, but never 4.0 before; so he and I were the two newbies at the table.</p><p></p><p>My Initiative scores through four encounters were 10, 10, 18, and 15. For a front-line Fighter, I spent a lot of time in the back ranks waiting for my turn to arrive. Yes, that's with an INIT bonus of +8: I rolled natural 2's the first two encounters! Even then, it took us six hours to emerge victorious. </p><p>Re: somebody's earlier question about saving against the "vulnerable to Acid, and -2 penalty": I did take an action to try to save; with a WIS bonus of +0, I thought my 13 wouldn't suffice, but the DM said that was enough. My fault, maybe, for not knowing what DC I was trying to hit. . . .</p><p></p><p>I set off a fire trap. (Double-offset, and Ander's player pointed at me on a roll of 2.) I made a save. </p><p>Ander dropped at one point, but didn't die. (I forget how.) </p><p>Our mage pushed the dragon. I didn't know you could do that. </p><p>Our DM used a Large Green Dragon to depict the Black Dragon. There were plenty of minis and dice supplied by the organizers. </p><p>My main impression was that you couldn't plan, from round to round, what you were going to do next, because with seven PCs and lots of monsters each taking a turn, the situation would be vastly different each round. And each round took a while, because of the plethora of characters taking actions.</p><p></p><p>Oh, yeah--the sandwich shop: I had a BLT ("bacon-lettuce-tomato") on wheat, and it was good.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5317906, member: 61026"] I played my first game of D&D in my life at yesterday's Game Day event. (I was too old for D&D when it was invented, and have been shuttling between hinterpin and doorpost (to coin a phrase) for years without having had the time to sit down with anyone and play.) We gamed in a sandwich shop on Willamette Street (the dividing line between East and West street addresses), and there were seven people who wanted to play. (When I signed up to play online, I was the third; I imagine that some of the others didn't bother to sign up ahead of time.) Since I had never played before, I got the human fighter, Brannus. The seventh to arrive got a spare copy of the Dwarf fighter, so we had three Fighters in the group. The Elf Rogue, Thia, was played by the minor child (Reneé?) of the cook-and-counterman in the shop, so it was family-oriented from the start. The Halfling Rogue, Ander, was played by a guy who had played D&D 3.5E, but never 4.0 before; so he and I were the two newbies at the table. My Initiative scores through four encounters were 10, 10, 18, and 15. For a front-line Fighter, I spent a lot of time in the back ranks waiting for my turn to arrive. Yes, that's with an INIT bonus of +8: I rolled natural 2's the first two encounters! Even then, it took us six hours to emerge victorious. Re: somebody's earlier question about saving against the "vulnerable to Acid, and -2 penalty": I did take an action to try to save; with a WIS bonus of +0, I thought my 13 wouldn't suffice, but the DM said that was enough. My fault, maybe, for not knowing what DC I was trying to hit. . . . I set off a fire trap. (Double-offset, and Ander's player pointed at me on a roll of 2.) I made a save. Ander dropped at one point, but didn't die. (I forget how.) Our mage pushed the dragon. I didn't know you could do that. Our DM used a Large Green Dragon to depict the Black Dragon. There were plenty of minis and dice supplied by the organizers. My main impression was that you couldn't plan, from round to round, what you were going to do next, because with seven PCs and lots of monsters each taking a turn, the situation would be vastly different each round. And each round took a while, because of the plethora of characters taking actions. Oh, yeah--the sandwich shop: I had a BLT ("bacon-lettuce-tomato") on wheat, and it was good.:) [/QUOTE]
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