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<blockquote data-quote="Myth Master Jr" data-source="post: 5349653" data-attributes="member: 96615"><p>Wow, I feel like I'm coming in at the end of a major war here. I have been gaming for about 20 years when i decided to take a 3 year break right about the time when 4th hit the shelves. I was frustrated, disgusted and fed up with a lot of things in 3.5 and leaving it wasn't that hard to do. I had been running games in it since 3.0 dropped and had been on the forefront of all the arguments and fight about the changeover to 3.5. </p><p></p><p>Now, I've recently returned to the same choruses of rants and boos of how 4th is repeating the same mistakes. Now I'll tell you this. I've been running a game for only a short while now and all in all I am highly impressed with 4th. Races, classes, skills all feel much better in this inception of the game than they did before (as in 3.5). Yes, some of the classes feel very similar, but I can deal with that. I can deal with a lot of the bugs for the trade off that seems to me to be how well the underlying engine runs.</p><p></p><p>My biggest complaint thus far has been how freakin long combat takes. Good lord! If you throw a battle at the party that features more than a couple baddies, we're gonna be here all night. heaven forbid they have an armload of HP! </p><p></p><p>So, without making a federal case about all of that I felt it was necessary to mention it before making my point, I'm for the essentials line if it can straighten out some of the boggyness of combat. It's as far as I can tell the biggest detractor that 4th edition has going against it. Combat is one of the staples of any D&D game, gotta have it! However, one session of D&D shouldn't turn into one combat session of D&D! A game should be remembered for multiple encounters, engagements with NPC's, the travel, and the setting. And for heaven's sake, some good old fashioned roleplaying!!</p></blockquote><p></p>
[QUOTE="Myth Master Jr, post: 5349653, member: 96615"] Wow, I feel like I'm coming in at the end of a major war here. I have been gaming for about 20 years when i decided to take a 3 year break right about the time when 4th hit the shelves. I was frustrated, disgusted and fed up with a lot of things in 3.5 and leaving it wasn't that hard to do. I had been running games in it since 3.0 dropped and had been on the forefront of all the arguments and fight about the changeover to 3.5. Now, I've recently returned to the same choruses of rants and boos of how 4th is repeating the same mistakes. Now I'll tell you this. I've been running a game for only a short while now and all in all I am highly impressed with 4th. Races, classes, skills all feel much better in this inception of the game than they did before (as in 3.5). Yes, some of the classes feel very similar, but I can deal with that. I can deal with a lot of the bugs for the trade off that seems to me to be how well the underlying engine runs. My biggest complaint thus far has been how freakin long combat takes. Good lord! If you throw a battle at the party that features more than a couple baddies, we're gonna be here all night. heaven forbid they have an armload of HP! So, without making a federal case about all of that I felt it was necessary to mention it before making my point, I'm for the essentials line if it can straighten out some of the boggyness of combat. It's as far as I can tell the biggest detractor that 4th edition has going against it. Combat is one of the staples of any D&D game, gotta have it! However, one session of D&D shouldn't turn into one combat session of D&D! A game should be remembered for multiple encounters, engagements with NPC's, the travel, and the setting. And for heaven's sake, some good old fashioned roleplaying!! [/QUOTE]
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