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<blockquote data-quote="Festivus" data-source="post: 5349940" data-attributes="member: 34532"><p>I have offered to run a Essentials 4E game for my friends who really like Pathfinder... no response was the reaction from them. So yeah, I suspect my friends are people who REALLY like pathfinder and aren't even interested in any other game right now. Which is fine, Pathfinder is a good game, just not my personal favorite. </p><p></p><p>I like the "Advanced, Advanced Dungeons and Dragons", that really fits it well.</p><p></p><p>I remember OD&D/AD&D days... I have a three ring binder stuffed full of my own house rules. It was FAR more complex than anything modern. Perhaps I made it so, but otherwise my friends would bark that I keep changing the rules on them, and portability of characters from one game to the next just didn't happen.</p><p></p><p>As for speed of combat... I just don't see it all the time. Sure, some fights bog down, but they are few and easier to spot with experience (e.g. don't put monsters that weaken alongside monsters that are incorporeal and regenerate... or whatever). Rules familiarity, knowing your characters abilities and team capabilities really help with speed of fights. Particularly with essentials getting rid of some of the stuff that tended to slow down fights (hey, that guy has condition x, y and Z on him, plus I have him marked) are all gone now. I have been in Pathfinder fights that lasted for 3 hours... trust me, it can happen in any game. In my experience, long drawn out fights are the fault of the DM or the adventure designer, not the game itself.</p></blockquote><p></p>
[QUOTE="Festivus, post: 5349940, member: 34532"] I have offered to run a Essentials 4E game for my friends who really like Pathfinder... no response was the reaction from them. So yeah, I suspect my friends are people who REALLY like pathfinder and aren't even interested in any other game right now. Which is fine, Pathfinder is a good game, just not my personal favorite. I like the "Advanced, Advanced Dungeons and Dragons", that really fits it well. I remember OD&D/AD&D days... I have a three ring binder stuffed full of my own house rules. It was FAR more complex than anything modern. Perhaps I made it so, but otherwise my friends would bark that I keep changing the rules on them, and portability of characters from one game to the next just didn't happen. As for speed of combat... I just don't see it all the time. Sure, some fights bog down, but they are few and easier to spot with experience (e.g. don't put monsters that weaken alongside monsters that are incorporeal and regenerate... or whatever). Rules familiarity, knowing your characters abilities and team capabilities really help with speed of fights. Particularly with essentials getting rid of some of the stuff that tended to slow down fights (hey, that guy has condition x, y and Z on him, plus I have him marked) are all gone now. I have been in Pathfinder fights that lasted for 3 hours... trust me, it can happen in any game. In my experience, long drawn out fights are the fault of the DM or the adventure designer, not the game itself. [/QUOTE]
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