Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials' "Give Backs"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5359020" data-attributes="member: 82106"><p>As Greg says, we can think of an encounter a lot like a sporting event. If we were going to make say an RPG about being a football player we'd probably want the character to be able to run, pass, block, tackle, etc depending on his position. Maybe the game would have some tactical element where different actions would be appropriate for that character. The quarterback for example could throw a long touchdown pass, but at any decent level of abstraction you'd almost inevitably want to have those things be limited possibilities.</p><p></p><p>Now, if your football playing RPG was rather narrativist in its approach, you might well give the players something pretty much analogous to a daily power. An ability to try to pull off a special game changing play once in a while. It might actually look a heck of a lot like the 4e AEDU power system.</p><p></p><p>From a standpoint of creating a story, generating a collaborative fictional narrative of an adventure (or a football game) plot coupons really seem very logical and apropos. Certainly now and then the players may ask "gosh, my guy is about to die and he's already pulled off his big move, might he not do that again?". The answer might be "yes, but you had your chance to affect the plot, now your beaten, that's the narrative at this point." or the answer might well be "OK, come up with a really good story about how your character gritted his teeth and kicked butt TWICE in the same day!" I mean DMs DO have this prerogative. Power uses and other such things are game constructs, not world constructs. If it serves the story and its fun then it can happen. Or the player can push his luck far out on a limb and try some crazy stunt that might just win the day.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5359020, member: 82106"] As Greg says, we can think of an encounter a lot like a sporting event. If we were going to make say an RPG about being a football player we'd probably want the character to be able to run, pass, block, tackle, etc depending on his position. Maybe the game would have some tactical element where different actions would be appropriate for that character. The quarterback for example could throw a long touchdown pass, but at any decent level of abstraction you'd almost inevitably want to have those things be limited possibilities. Now, if your football playing RPG was rather narrativist in its approach, you might well give the players something pretty much analogous to a daily power. An ability to try to pull off a special game changing play once in a while. It might actually look a heck of a lot like the 4e AEDU power system. From a standpoint of creating a story, generating a collaborative fictional narrative of an adventure (or a football game) plot coupons really seem very logical and apropos. Certainly now and then the players may ask "gosh, my guy is about to die and he's already pulled off his big move, might he not do that again?". The answer might be "yes, but you had your chance to affect the plot, now your beaten, that's the narrative at this point." or the answer might well be "OK, come up with a really good story about how your character gritted his teeth and kicked butt TWICE in the same day!" I mean DMs DO have this prerogative. Power uses and other such things are game constructs, not world constructs. If it serves the story and its fun then it can happen. Or the player can push his luck far out on a limb and try some crazy stunt that might just win the day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials' "Give Backs"
Top