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*Pathfinder & Starfinder
Essentials has me hyped about D&D again
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<blockquote data-quote="buddhafrog" data-source="post: 5510052" data-attributes="member: 86605"><p>After about a 25 year lapse, I started playing D&D again one year ago - one of my best decisions ever. I use D&D 4e in ESL classes and run seven games a week. At first, I loved 4e. But as the PC's leveled up and the power cards started increasing, I felt the joy of the new powers begin to decrease. The amount of focus my players spent determining which exact power to use far outweighed their in-combat roleplaying or even their tactical plans.</p><p></p><p>And then I played Pathfinder as a player and I loved it. I began thinking of making a switch to Pathfinder for my classes....</p><p></p><p>And then I began two Essentials games as the DM and I am back in love with D&D 4e - Essentials. All new games will be Essentials only.</p><p></p><p>We all like our own thing and that is more than cool - but for me, Essentials has really revitalized my desire to DM these games b/c:</p><p></p><ul> <li data-xf-list-type="ul">It presents players with less in-combat options and thus more story focus and a slightly faster feel</li> <li data-xf-list-type="ul">It gives players as much or more leveling up options so that I at least feel a greater difference in how the characters are played (I felt that the standard 4e powers started to look very similiar - just the words describing the attack/damage were changed but the end results were essentially the same)</li> <li data-xf-list-type="ul">A slightly increased emmersion b/c there are fewer "super powers" that players suddenly use, but rather a general type of fighting that is gradually improved upon</li> </ul><p></p><p>These all borrow from what I loved playing Pathfinder. I was really happy to see it in Essentials. I'm glad to still be able to use DDI to build my encounters and monsters.</p><p></p><p>I have changed two things that I feel are important to my game: </p><p></p><ul> <li data-xf-list-type="ul">I'm giving b/t 1~3 skill pts that players can add each round as I want them to feel they are more involved in that aspect of their characters' growth (loved that about Pathfinder).</li> <li data-xf-list-type="ul">continued house-rule from 4e: healing surges work the same but I only grant 1~5 surges after a rest depending upon the quality of the rest (home/safe = 5, in the depths of a dungeon might mean only 1 or 2). We have slightly less encounters per day than recommended and this helps make it more deadly and adds a little more fear about taking damage (both things I also loved about Pathfinder)</li> </ul><p></p><p>So there you have it. Just my opinions. But if they above sounds interesting to you and you haven't tried Essentials, the books are cheap and I recommend you trying it. Now, I'm off to help my 3rd group roll up their new Essentials characters.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5510052, member: 86605"] After about a 25 year lapse, I started playing D&D again one year ago - one of my best decisions ever. I use D&D 4e in ESL classes and run seven games a week. At first, I loved 4e. But as the PC's leveled up and the power cards started increasing, I felt the joy of the new powers begin to decrease. The amount of focus my players spent determining which exact power to use far outweighed their in-combat roleplaying or even their tactical plans. And then I played Pathfinder as a player and I loved it. I began thinking of making a switch to Pathfinder for my classes.... And then I began two Essentials games as the DM and I am back in love with D&D 4e - Essentials. All new games will be Essentials only. We all like our own thing and that is more than cool - but for me, Essentials has really revitalized my desire to DM these games b/c: [LIST] [*]It presents players with less in-combat options and thus more story focus and a slightly faster feel [*]It gives players as much or more leveling up options so that I at least feel a greater difference in how the characters are played (I felt that the standard 4e powers started to look very similiar - just the words describing the attack/damage were changed but the end results were essentially the same) [*]A slightly increased emmersion b/c there are fewer "super powers" that players suddenly use, but rather a general type of fighting that is gradually improved upon [/LIST] These all borrow from what I loved playing Pathfinder. I was really happy to see it in Essentials. I'm glad to still be able to use DDI to build my encounters and monsters. I have changed two things that I feel are important to my game: [LIST] [*]I'm giving b/t 1~3 skill pts that players can add each round as I want them to feel they are more involved in that aspect of their characters' growth (loved that about Pathfinder). [*]continued house-rule from 4e: healing surges work the same but I only grant 1~5 surges after a rest depending upon the quality of the rest (home/safe = 5, in the depths of a dungeon might mean only 1 or 2). We have slightly less encounters per day than recommended and this helps make it more deadly and adds a little more fear about taking damage (both things I also loved about Pathfinder) [/LIST] So there you have it. Just my opinions. But if they above sounds interesting to you and you haven't tried Essentials, the books are cheap and I recommend you trying it. Now, I'm off to help my 3rd group roll up their new Essentials characters. [/QUOTE]
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