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Essentials has me hyped about D&D again
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<blockquote data-quote="Aegeri" data-source="post: 5510986" data-attributes="member: 78116"><p>Some of your statements are quite contradictory. You limit damage, yet have more deadly encounters from weaker combats (?). Then state that you <em>increase damage</em> and yet are doing less damage total. It is difficult to determine why you need to do this in the first place. You can just have 3 or 4 EL +1 encounters and achieve the same effect, without requiring any house rules at all.</p><p></p><p>Really if you could give some examples I would be better able to see where you are coming from, because your idea is interesting. I just don't see why it's required or what it accomplishes specifically (though there is the attrition aspect - but monsters already do that very well!).</p><p></p><p></p><p></p><p>This is kind of the way it is now - as anyone who has ever been critically hit by a wraith will attest to. I guess I'm really not seeing the advantage here. If your goal was to limit extended rests and try to force the PCs not to do so in a dungeon, it's certainly an interesting idea. </p><p></p><p></p><p></p><p>If it works for you it works, I'm just not really getting what the advantage is over using the normal system as it is. Where monsters chew through healing surges like candy and there really isn't any problem with lethality. That is an extremely impressive amount of campaigns though and I thought I was doing well with 4! (Now just 2, with 1 biweekly game starting soon).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5510986, member: 78116"] Some of your statements are quite contradictory. You limit damage, yet have more deadly encounters from weaker combats (?). Then state that you [i]increase damage[/i] and yet are doing less damage total. It is difficult to determine why you need to do this in the first place. You can just have 3 or 4 EL +1 encounters and achieve the same effect, without requiring any house rules at all. Really if you could give some examples I would be better able to see where you are coming from, because your idea is interesting. I just don't see why it's required or what it accomplishes specifically (though there is the attrition aspect - but monsters already do that very well!). This is kind of the way it is now - as anyone who has ever been critically hit by a wraith will attest to. I guess I'm really not seeing the advantage here. If your goal was to limit extended rests and try to force the PCs not to do so in a dungeon, it's certainly an interesting idea. If it works for you it works, I'm just not really getting what the advantage is over using the normal system as it is. Where monsters chew through healing surges like candy and there really isn't any problem with lethality. That is an extremely impressive amount of campaigns though and I thought I was doing well with 4! (Now just 2, with 1 biweekly game starting soon). [/QUOTE]
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