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[Essentials] Heroes of the... ?
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<blockquote data-quote="Rune" data-source="post: 5416080" data-attributes="member: 67"><p>Agreed. It could even be mechanically very similar to the slayer, but with (at-will/encounter) stances that reflect the rages. These would provide big hits, damage reduction, or great mobility at the cost of defenses, or even tactical control (for instance, dealing damage to any ally ending a turn next to the barbarian).</p><p></p><p></p><p></p><p>I like it. The Bard also should be a secondary controller. I'd like to see lots of aura buffs and ranged control effects. All sustained with minor actions (and, preferably, most At-Will).</p><p></p><p></p><p></p><p>Yes, but they should also have secondary controller-type effects, especially things like prone and grab. Again, stances are an obvious fit (although movement tricks would work well, also).</p><p></p><p></p><p></p><p>In general, I like it, but I think it would make more sense to have a few enhancements as encounter powers, rather than at-wills. Then, just use them to enhance a handful of at-will powers.</p><p></p><p></p><p></p><p>Artillery. The Sorcerer should be straight-up focused damage from range, lower-accuracy AoEs from range, and cover-fire, no controller effects, whatsoever.</p><p></p><p></p><p></p><p>Marking things at range can be fun.</p><p></p><p></p><p></p><p>I would want to see lots of at-will auras that buff allies or grant extra actions.</p><p> </p><p></p><p></p><p>I care a lot less about races, but I <em>would</em> like to see the gnome (particularly the tricksy 4e version). Oh, and some sort of construct race, such as the warforged.</p></blockquote><p></p>
[QUOTE="Rune, post: 5416080, member: 67"] Agreed. It could even be mechanically very similar to the slayer, but with (at-will/encounter) stances that reflect the rages. These would provide big hits, damage reduction, or great mobility at the cost of defenses, or even tactical control (for instance, dealing damage to any ally ending a turn next to the barbarian). I like it. The Bard also should be a secondary controller. I'd like to see lots of aura buffs and ranged control effects. All sustained with minor actions (and, preferably, most At-Will). Yes, but they should also have secondary controller-type effects, especially things like prone and grab. Again, stances are an obvious fit (although movement tricks would work well, also). In general, I like it, but I think it would make more sense to have a few enhancements as encounter powers, rather than at-wills. Then, just use them to enhance a handful of at-will powers. Artillery. The Sorcerer should be straight-up focused damage from range, lower-accuracy AoEs from range, and cover-fire, no controller effects, whatsoever. Marking things at range can be fun. I would want to see lots of at-will auras that buff allies or grant extra actions. I care a lot less about races, but I [i]would[/i] like to see the gnome (particularly the tricksy 4e version). Oh, and some sort of construct race, such as the warforged. [/QUOTE]
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