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[Essentials] Heroes of the... ?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5416169" data-attributes="member: 82106"><p>Eh, I think the way forward is less numbers of more general classes with more focused builds. More reuse of existing mechanical infrastructure. That to me is a lot of what Essentials is about. I'd like to see a few classes that represent genuinely unique concepts, but not many. I could see basically:</p><p></p><p>1) Bard - both classic and not really covered by what exists now.</p><p></p><p>2) Monk - seems unique enough to warrant a full class.</p><p></p><p>3) Warlord - probably, though it might be possible to subsume under the fighter. </p><p></p><p>4) Swordmage - a rather unique type of concept that just doesn't easily work as a build of something else.</p><p></p><p>I really don't see a strong argument for anything else. Most of the other classes are either pure fluff, just didn't really cover any unique ground, or can be done with a build easily enough.</p><p></p><p>1) Sorcerer - look at the existing sorcerer, the mage stole his stuff. Seriously, this class never really was that unique and WotC long ago put enough feat support into wizards to do its job better than it does. The fluff is nice, but it is pretty much just that fluff. Some 'innate magic' builds of wizard can handle this easily without the need of a whole other power list.</p><p></p><p>2) Barbarian - can you say slayer? Seriously, barbarian is all fluff.</p><p></p><p>3) Shaman - seems to me the new Essentials druid pretty much has this covered. For other somewhat similar variations Warlock can cover it. </p><p></p><p>4) Psionics - just let it die the death it has so richly deserved for 30 years. Why do we need 2 magic systems? Why did we ever? Monk can cover the "I enhance myself by the power of mind" kind of stuff that Battlemind is trying to do.</p><p></p><p>5) Invoker, Avenger - I just don't know why we need multiple classes that are almost a cleric but not quite. Make a cleric build that uses a big sword and has high accuracy and one that focuses on ranged attacks and control, fluff how you want.</p><p></p><p>Half of what ails 4e is the massive assortment of power lists necessitated by 28 classes when about 9 will do.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5416169, member: 82106"] Eh, I think the way forward is less numbers of more general classes with more focused builds. More reuse of existing mechanical infrastructure. That to me is a lot of what Essentials is about. I'd like to see a few classes that represent genuinely unique concepts, but not many. I could see basically: 1) Bard - both classic and not really covered by what exists now. 2) Monk - seems unique enough to warrant a full class. 3) Warlord - probably, though it might be possible to subsume under the fighter. 4) Swordmage - a rather unique type of concept that just doesn't easily work as a build of something else. I really don't see a strong argument for anything else. Most of the other classes are either pure fluff, just didn't really cover any unique ground, or can be done with a build easily enough. 1) Sorcerer - look at the existing sorcerer, the mage stole his stuff. Seriously, this class never really was that unique and WotC long ago put enough feat support into wizards to do its job better than it does. The fluff is nice, but it is pretty much just that fluff. Some 'innate magic' builds of wizard can handle this easily without the need of a whole other power list. 2) Barbarian - can you say slayer? Seriously, barbarian is all fluff. 3) Shaman - seems to me the new Essentials druid pretty much has this covered. For other somewhat similar variations Warlock can cover it. 4) Psionics - just let it die the death it has so richly deserved for 30 years. Why do we need 2 magic systems? Why did we ever? Monk can cover the "I enhance myself by the power of mind" kind of stuff that Battlemind is trying to do. 5) Invoker, Avenger - I just don't know why we need multiple classes that are almost a cleric but not quite. Make a cleric build that uses a big sword and has high accuracy and one that focuses on ranged attacks and control, fluff how you want. Half of what ails 4e is the massive assortment of power lists necessitated by 28 classes when about 9 will do. [/QUOTE]
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