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Essential's Heroic Knight -- not so sticky?
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<blockquote data-quote="brehobit" data-source="post: 5351835" data-attributes="member: 12032"><p>Hi folks,</p><p>I finally got Heroes of the Fallen Lands. I really like it (good content, good production values, nice price), but found one thing I think will be problematic.</p><p></p><p>When a Heroic Knight (HK) wants to prevent his buddy from getting hit, he closes and gets the baddy in his aura. But all the baddy has to do to avoid any negatives is just move away. Shifting or staying where it is are and wacking the buddy are strictly worse options. </p><p></p><ul> <li data-xf-list-type="ul">If it stays and attacks, the HK gets a free attack that does at least STR damage and the baddy gets a -2 to attack.</li> <li data-xf-list-type="ul">If it shifts, the HK gets a free attack that does at least STR damage.</li> <li data-xf-list-type="ul">If it moves, the HK gets a free attack.</li> </ul><p></p><p>It seems much easier to get away from a HK than a traditional fighter. Moving away from the fighter gives the fighter an attack bonus and causes the movement to end if the attack hits. Plus the mark stays with the baddy, so the -2 is unavoidable.</p><p></p><p>So is the HK a lot less sticky than the fighter? It's clear the HK can annoy a larger group on the whole (aura, one attack per turn not round) but the annoyance seems a lot smaller. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="brehobit, post: 5351835, member: 12032"] Hi folks, I finally got Heroes of the Fallen Lands. I really like it (good content, good production values, nice price), but found one thing I think will be problematic. When a Heroic Knight (HK) wants to prevent his buddy from getting hit, he closes and gets the baddy in his aura. But all the baddy has to do to avoid any negatives is just move away. Shifting or staying where it is are and wacking the buddy are strictly worse options. [LIST] [*]If it stays and attacks, the HK gets a free attack that does at least STR damage and the baddy gets a -2 to attack. [*]If it shifts, the HK gets a free attack that does at least STR damage. [*]If it moves, the HK gets a free attack. [/LIST] It seems much easier to get away from a HK than a traditional fighter. Moving away from the fighter gives the fighter an attack bonus and causes the movement to end if the attack hits. Plus the mark stays with the baddy, so the -2 is unavoidable. So is the HK a lot less sticky than the fighter? It's clear the HK can annoy a larger group on the whole (aura, one attack per turn not round) but the annoyance seems a lot smaller. Thoughts? [/QUOTE]
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Essential's Heroic Knight -- not so sticky?
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