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Essentials isn't 4.5e, but is 4e as we know it over?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5247426" data-attributes="member: 5143"><p>Now that I've seen the Wizard preview, I'm inclined to agree with you. Although, the implication when they said they were getting rid of Dailies for some classes and that some powers would not have levels associated with them that some classes might gain at-wills or encounters at a different rate than other classes.</p><p></p><p>Either way, the class features appear to be extra encounter powers that you get at different levels, so in a way...some classes DO get powers at different levels.</p><p></p><p></p><p>Maybe. So far the new classes don't looks more powerful. However, they FEEL more like a 2e class than the rest of the classes in 4e so far. They feel slightly more flavorful(Wizards who specialize in Evocation as opposed to "I use a wand"). Given their complete compatibility with old powers, the new Wizard certainly seems like the one I'd play if given the choice.</p><p></p><p>They also appear to get Encounter powers as well as Dailies in their spell books, 3 at-will powers at first level(given, one of them HAS to be magic missile), and a class feature we don't know what it does. It also gains new class features as it goes up levels which the old Wizard doesn't.</p><p></p><p>It does seem better.</p><p></p><p></p><p>I believe it is changing the "feel" of how classes are built. So far all the previews have shown that all the new classes get class features at higher level than first. I think this is a "fixing" of the class structure. They appear to have done this because (as they admit in a couple of columns) they had a lot of complaints that all the classes were too similar because of the class structure. If Warpriests are the only ones who get the ability to resurrect as a class feature and Wizards are the only ones who get the ability to put spells in a spellbook, it helps to keep the classes feeling different. It also helps to feel like you are getting better at your own class if you gain new class features as you go up.</p><p></p><p>I think the designers have learned a lot about what people want in the last couple of years as well as things that worked and things that didn't work. I think that even if they make an active attempt to make sure the Essentials classes are on equal footing with the old classes, their experience with the system will simply make the new classes more interesting to play(if not just slightly more powerful).</p><p></p><p>Once again, I'm not saying that Essentials is going to make the new classes mandatory. However, I do think that after they come out, there might be a couple "Why would you take the Great Weapon Fighter? The Scourge gets the same bonus at first level and gets another bonus to hit at 11 and 21. And it still gets all the same power choices as the Great Weapon Fighter." conversations.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5247426, member: 5143"] Now that I've seen the Wizard preview, I'm inclined to agree with you. Although, the implication when they said they were getting rid of Dailies for some classes and that some powers would not have levels associated with them that some classes might gain at-wills or encounters at a different rate than other classes. Either way, the class features appear to be extra encounter powers that you get at different levels, so in a way...some classes DO get powers at different levels. Maybe. So far the new classes don't looks more powerful. However, they FEEL more like a 2e class than the rest of the classes in 4e so far. They feel slightly more flavorful(Wizards who specialize in Evocation as opposed to "I use a wand"). Given their complete compatibility with old powers, the new Wizard certainly seems like the one I'd play if given the choice. They also appear to get Encounter powers as well as Dailies in their spell books, 3 at-will powers at first level(given, one of them HAS to be magic missile), and a class feature we don't know what it does. It also gains new class features as it goes up levels which the old Wizard doesn't. It does seem better. I believe it is changing the "feel" of how classes are built. So far all the previews have shown that all the new classes get class features at higher level than first. I think this is a "fixing" of the class structure. They appear to have done this because (as they admit in a couple of columns) they had a lot of complaints that all the classes were too similar because of the class structure. If Warpriests are the only ones who get the ability to resurrect as a class feature and Wizards are the only ones who get the ability to put spells in a spellbook, it helps to keep the classes feeling different. It also helps to feel like you are getting better at your own class if you gain new class features as you go up. I think the designers have learned a lot about what people want in the last couple of years as well as things that worked and things that didn't work. I think that even if they make an active attempt to make sure the Essentials classes are on equal footing with the old classes, their experience with the system will simply make the new classes more interesting to play(if not just slightly more powerful). Once again, I'm not saying that Essentials is going to make the new classes mandatory. However, I do think that after they come out, there might be a couple "Why would you take the Great Weapon Fighter? The Scourge gets the same bonus at first level and gets another bonus to hit at 11 and 21. And it still gets all the same power choices as the Great Weapon Fighter." conversations. [/QUOTE]
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Essentials isn't 4.5e, but is 4e as we know it over?
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