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*Pathfinder & Starfinder
Essentials Line and HS series: It appears WoTC really is listening.
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<blockquote data-quote="catsclaw227" data-source="post: 5248846" data-attributes="member: 14197"><p>There's already a whole huge thread on the Essentials Line, and judging from the comments by posters here a EnWorld, it appears as though WoTC really is listening and working on alternate ways to bring new and older gamers back to the current version D&D. I won't rehash what is being said in the other thread, but here's some snippets:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>In addition, I went to amazon to check out HS1 and HS2, the first two of the new series of adventures by the Wizards. The second isn't out yet, but HS1 has [ame="http://www.amazon.com/Slaying-Stone-Adventure-HS1-4th/dp/0786953888/ref=pd_cp_b_1"]a couple of mediocre ratings[/ame] that shed some light on the style of adventure that is being created these days -- though not talking about DDI Dungeon adventures. </p><p></p><p>Are these new adventures going to be as sandboxy as they are being described?</p><p></p><p>Here's some of the comments:</p><p></p><p></p><p></p><p></p><p></p><p>So, is it really true?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I am really glad that WoTC is taking all the comments and opinions to heart, trying to work the ideas back into the game without alienating all the current 4e players that really enjoy the system as it stands now. Really, its a wonderful testament to the modularity of exception based design.</p><p></p><p>Throw in Hammerfast and the upcoming [ame="http://www.amazon.com/Vor-Rukoth-Ancient-Ruins-Adventure/dp/078695549X/ref=sr_1_2?ie=UTF8&s=books&qid=1279378345&sr=8-2"]Vor Rukoth[/ame] and it looks like WoTC is trying to bring back some of the early edition feeling and maybe even the site-based adventure locations.</p><p></p><p>The linear adventures let us get our feet wet and our minds focused on learning the mechanics. Now that most of the mechanics for veteran 4e players and DMs are fading into the background, the opportunity for richer stories and more open sandbox style adventuring may be opening up. </p><p></p><p>I am starting to feel that this is a good time for 3PP companies to start making some products like the HS series of adventures or the locations like Hammerfast and Vol Rukoth.</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5248846, member: 14197"] There's already a whole huge thread on the Essentials Line, and judging from the comments by posters here a EnWorld, it appears as though WoTC really is listening and working on alternate ways to bring new and older gamers back to the current version D&D. I won't rehash what is being said in the other thread, but here's some snippets: In addition, I went to amazon to check out HS1 and HS2, the first two of the new series of adventures by the Wizards. The second isn't out yet, but HS1 has [ame="http://www.amazon.com/Slaying-Stone-Adventure-HS1-4th/dp/0786953888/ref=pd_cp_b_1"]a couple of mediocre ratings[/ame] that shed some light on the style of adventure that is being created these days -- though not talking about DDI Dungeon adventures. Are these new adventures going to be as sandboxy as they are being described? Here's some of the comments: So, is it really true?? ;) I am really glad that WoTC is taking all the comments and opinions to heart, trying to work the ideas back into the game without alienating all the current 4e players that really enjoy the system as it stands now. Really, its a wonderful testament to the modularity of exception based design. Throw in Hammerfast and the upcoming [ame="http://www.amazon.com/Vor-Rukoth-Ancient-Ruins-Adventure/dp/078695549X/ref=sr_1_2?ie=UTF8&s=books&qid=1279378345&sr=8-2"]Vor Rukoth[/ame] and it looks like WoTC is trying to bring back some of the early edition feeling and maybe even the site-based adventure locations. The linear adventures let us get our feet wet and our minds focused on learning the mechanics. Now that most of the mechanics for veteran 4e players and DMs are fading into the background, the opportunity for richer stories and more open sandbox style adventuring may be opening up. I am starting to feel that this is a good time for 3PP companies to start making some products like the HS series of adventures or the locations like Hammerfast and Vol Rukoth. Your thoughts? [/QUOTE]
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