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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials line questions, XP, item rewards, resting, food, some general questions.
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<blockquote data-quote="Quickleaf" data-source="post: 5830158" data-attributes="member: 20323"><p>Hi talimore1, all good questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It depends on what your group prefers, there is no right answer. Personally I give out XP at the end of a session when it doesn't hurt the flow of play to calculate it; though most recently my groups have been very much if the mindset "just tell us when we level up."</p><p></p><p></p><p>Do you own the Rules Compendium? There are guidelines for random treasure there which are very good. Personally I like to mix it up with very little treasures, nice treasures, and rarely a major windfall. Don't forget non-monetary/magic item rewards!</p><p></p><p></p><p>You've probably noticed that the costs of food & lodging quickly become a non-issue for 4e characters since they're swimming in wealth eventually. Plus it's a pretty easy Nature/Dungeoneering check to forage for dinner. If you are playing in Dark Sun or another gritty/simulation-based world, then by all means have them keep close track of their rations. Otherwise it's probably not worth paying too much attention to.</p><p></p><p></p><p>It depends on your style of game. If you are running a more linear "adventure path" type, often resting can be handwaved as part ofthe travel montage - describe it and move on. If you lean more towards a "sandbox" style then resting is a great time to roll for wandering encounters.</p><p></p><p>Regardless of your approach it's always a good idea to have a group projde default info on who keeps which watch and wilderness marching order. Just in case, you know...</p><p></p><p></p><p>I always handle level ups outside of game time. It's a precious commodity getting everyone together. When we are at the table it's time to play. Leveling up and working on character builds shouldn't eat into game time.</p><p></p><p></p><p>You didn't ask, but if you ever had a moment where the players stare at each other blankly at can't seem to make a decision, ask them "So you're splitting the party?"</p><p></p><p>Gets 'em every time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5830158, member: 20323"] Hi talimore1, all good questions. :) It depends on what your group prefers, there is no right answer. Personally I give out XP at the end of a session when it doesn't hurt the flow of play to calculate it; though most recently my groups have been very much if the mindset "just tell us when we level up." Do you own the Rules Compendium? There are guidelines for random treasure there which are very good. Personally I like to mix it up with very little treasures, nice treasures, and rarely a major windfall. Don't forget non-monetary/magic item rewards! You've probably noticed that the costs of food & lodging quickly become a non-issue for 4e characters since they're swimming in wealth eventually. Plus it's a pretty easy Nature/Dungeoneering check to forage for dinner. If you are playing in Dark Sun or another gritty/simulation-based world, then by all means have them keep close track of their rations. Otherwise it's probably not worth paying too much attention to. It depends on your style of game. If you are running a more linear "adventure path" type, often resting can be handwaved as part ofthe travel montage - describe it and move on. If you lean more towards a "sandbox" style then resting is a great time to roll for wandering encounters. Regardless of your approach it's always a good idea to have a group projde default info on who keeps which watch and wilderness marching order. Just in case, you know... I always handle level ups outside of game time. It's a precious commodity getting everyone together. When we are at the table it's time to play. Leveling up and working on character builds shouldn't eat into game time. You didn't ask, but if you ever had a moment where the players stare at each other blankly at can't seem to make a decision, ask them "So you're splitting the party?" Gets 'em every time ;) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials line questions, XP, item rewards, resting, food, some general questions.
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