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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials line questions, XP, item rewards, resting, food, some general questions.
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<blockquote data-quote="mkill" data-source="post: 5833725" data-attributes="member: 55985"><p>Your XP only matter when you level up, so this boils down to the same question.</p><p></p><p>Personally, I like to keep game time as playing time, and have players level up their characters at home between sessions. Therefore, I prefer to hand out XP at the end of a session. This is not a book rule, it's just a convenient way to handle things. Whatever works for your group is fine.</p><p></p><p>So what if the session ends in a cliffhanger? For most PCs, that's not an issue. Sorcerers, for example, can just discover their new abilities on the fly. For Wizards and other PCs who are supposed to learn spells from books, you can ask the player to hold back his new daily or other ability until the PCs are back in the village. Or, you conveniently place a scroll with the spell in the dungeon...</p><p></p><p></p><p>As a player, I love finding items! There is nothing wrong with just finding gold and buying stuff from a merchant, but it's just more fun if you pry that flaming sword from the cold dead hands of that demon cultist.</p><p></p><p></p><p></p><p>Unless a PC is a cook and loves to describe how he prepares meals, you can just skip it. The PCs eat "off the screen".</p><p></p><p></p><p>Well, it's like that family camping trip, just that you need to look out for Dire Bears instead of the usual ones.</p><p></p><p>If you plan to have something interesting happening on the road, you can play it out in as much detail as you like. However, if the real adventure is awaiting at their destination, feel free to just skip the part and say "ok, one week passes, you arrive".</p></blockquote><p></p>
[QUOTE="mkill, post: 5833725, member: 55985"] Your XP only matter when you level up, so this boils down to the same question. Personally, I like to keep game time as playing time, and have players level up their characters at home between sessions. Therefore, I prefer to hand out XP at the end of a session. This is not a book rule, it's just a convenient way to handle things. Whatever works for your group is fine. So what if the session ends in a cliffhanger? For most PCs, that's not an issue. Sorcerers, for example, can just discover their new abilities on the fly. For Wizards and other PCs who are supposed to learn spells from books, you can ask the player to hold back his new daily or other ability until the PCs are back in the village. Or, you conveniently place a scroll with the spell in the dungeon... As a player, I love finding items! There is nothing wrong with just finding gold and buying stuff from a merchant, but it's just more fun if you pry that flaming sword from the cold dead hands of that demon cultist. Unless a PC is a cook and loves to describe how he prepares meals, you can just skip it. The PCs eat "off the screen". Well, it's like that family camping trip, just that you need to look out for Dire Bears instead of the usual ones. If you plan to have something interesting happening on the road, you can play it out in as much detail as you like. However, if the real adventure is awaiting at their destination, feel free to just skip the part and say "ok, one week passes, you arrive". [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials line questions, XP, item rewards, resting, food, some general questions.
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