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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: Magic Item Rarity Explained, it's actually good!
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<blockquote data-quote="Dice4Hire" data-source="post: 5293261" data-attributes="member: 55066"><p>Well, assuming a 'rare' level 15 item is the same base cost as a 'common' level 15 item.....</p><p></p><p>20% has always been pretty low, but that is no change so I'm not gonna argue it.</p><p></p><p>50% for an uncommon item (which will be less than 50% of treasure, but maybe near 45%), is a large markup in trade-in value for a party. SO the merchant sells it for 2.5 times the base price.</p><p></p><p>100% for a rare item, of which a 5 person party will find 15 in their career, is great, and the merchant must be selling it a lot higher, like 5 times the base price?</p><p></p><p>So more or less it is better for the party, but they are still getting 20%</p><p></p><p>But if there are rules to quest to make such items, by gathering components and such, I am all for it.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5293261, member: 55066"] Well, assuming a 'rare' level 15 item is the same base cost as a 'common' level 15 item..... 20% has always been pretty low, but that is no change so I'm not gonna argue it. 50% for an uncommon item (which will be less than 50% of treasure, but maybe near 45%), is a large markup in trade-in value for a party. SO the merchant sells it for 2.5 times the base price. 100% for a rare item, of which a 5 person party will find 15 in their career, is great, and the merchant must be selling it a lot higher, like 5 times the base price? So more or less it is better for the party, but they are still getting 20% But if there are rules to quest to make such items, by gathering components and such, I am all for it. [/QUOTE]
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