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General Tabletop Discussion
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Essentials: Magic Item Rarity Explained, it's actually good!
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<blockquote data-quote="Aegeri" data-source="post: 5293285" data-attributes="member: 78116"><p>I love the new model as well. I love it because it makes perfect sense. Why fund an expedition to Xen'drik for a +5 weapon that anyone can make? But there are more than enough individuals willing to pay for something that <em>cannot be got any other way</em>. That bears repeating. With the change to items, a rare item is something nobody sees often and is genuinely difficult to get. Hence, merchants, nobles, individuals with a bent for more power and similar will want it. They will want it because you <em>cannot get it any other way</em>. Even high level common items like +5 swords can still be made by anyone who can get sufficient materials or time to do so. Making a +5 weapon that has considerably more powerful properties and gives a big advantage over those plain +5 swords? Now that's something worth getting adventurers to do (or paying a higher price for from someone who can get it or acquire it).</p><p></p><p>It also just fits better to me, that you don't need to go artifact level anymore to make relevant quest items. A rare item can accomplish the same place, without being as complicated mechanically but just as relevant mechanics/fluff wise.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5293285, member: 78116"] I love the new model as well. I love it because it makes perfect sense. Why fund an expedition to Xen'drik for a +5 weapon that anyone can make? But there are more than enough individuals willing to pay for something that [I]cannot be got any other way[/I]. That bears repeating. With the change to items, a rare item is something nobody sees often and is genuinely difficult to get. Hence, merchants, nobles, individuals with a bent for more power and similar will want it. They will want it because you [i]cannot get it any other way[/i]. Even high level common items like +5 swords can still be made by anyone who can get sufficient materials or time to do so. Making a +5 weapon that has considerably more powerful properties and gives a big advantage over those plain +5 swords? Now that's something worth getting adventurers to do (or paying a higher price for from someone who can get it or acquire it). It also just fits better to me, that you don't need to go artifact level anymore to make relevant quest items. A rare item can accomplish the same place, without being as complicated mechanically but just as relevant mechanics/fluff wise. [/QUOTE]
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