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Essentials: Magic Item Rarity Explained, it's actually good!
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5294554" data-attributes="member: 5143"><p>I disagree. There's a lot of evidence to say that the entire philosophy on the default balance level of 4e is different going forward. Some of it certainly seems linked to nostalgia reasons.</p><p></p><p>I mean, it appears as if the reason there's no dailies for the martial classes in Essentials, that there is a class named Thief, that Wizard spells are doing half damage on a miss, that Clerics powers are more based on their choice of god, and now that the magic items are being changed is to make the game "feel" more like 2e or 1e. This is especially confirmed when the first product in the series is the "Red Box".</p><p></p><p>As for why I think the magic item change is related to nostalgia is because the primary reason given by WOTC for the change is that the current system restricted them from making more powerful items. I'm guessing that they did some focus groups amongst players who hadn't played D&D since 2e and one of the things they felt was odd was that there were no (or at least very little) items that had an effect at will. But their current magic item philosophy says that items don't have at-will powers. So, they came up with rare items so they could make some of these.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5294554, member: 5143"] I disagree. There's a lot of evidence to say that the entire philosophy on the default balance level of 4e is different going forward. Some of it certainly seems linked to nostalgia reasons. I mean, it appears as if the reason there's no dailies for the martial classes in Essentials, that there is a class named Thief, that Wizard spells are doing half damage on a miss, that Clerics powers are more based on their choice of god, and now that the magic items are being changed is to make the game "feel" more like 2e or 1e. This is especially confirmed when the first product in the series is the "Red Box". As for why I think the magic item change is related to nostalgia is because the primary reason given by WOTC for the change is that the current system restricted them from making more powerful items. I'm guessing that they did some focus groups amongst players who hadn't played D&D since 2e and one of the things they felt was odd was that there were no (or at least very little) items that had an effect at will. But their current magic item philosophy says that items don't have at-will powers. So, they came up with rare items so they could make some of these. [/QUOTE]
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