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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: Magic Item Rarity Explained, it's actually good!
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<blockquote data-quote="eamon" data-source="post: 5295230" data-attributes="member: 51942"><p>But some of those plain +X items aren't must have. I suppose you could argue that must-have items are a kind of item-tax, but items that aren't must-have hardly can be described that way...</p><p></p><p>And even must-have items can be part of the reward system - I mean, levelling is also a "must have"; required items are just yet another means for the DM to control those rewards.</p><p></p><p>In any case, for <em>optional</em> +X items (certainly things like +3 to thievery checks or perhaps even limited item bonuses to damage - something weaker than the iron armbands) there's a real element of variation - a character might have some such bonuses but not others; or he might forgo many of those basic items and focus on other benefits (e.g. read another language instead, or gain a situational bonus that's larger).</p><p></p><p>Having the option of simple items is good.</p></blockquote><p></p>
[QUOTE="eamon, post: 5295230, member: 51942"] But some of those plain +X items aren't must have. I suppose you could argue that must-have items are a kind of item-tax, but items that aren't must-have hardly can be described that way... And even must-have items can be part of the reward system - I mean, levelling is also a "must have"; required items are just yet another means for the DM to control those rewards. In any case, for [I]optional[/I] +X items (certainly things like +3 to thievery checks or perhaps even limited item bonuses to damage - something weaker than the iron armbands) there's a real element of variation - a character might have some such bonuses but not others; or he might forgo many of those basic items and focus on other benefits (e.g. read another language instead, or gain a situational bonus that's larger). Having the option of simple items is good. [/QUOTE]
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