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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: Magic Item Rarity Explained, it's actually good!
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<blockquote data-quote="mneme" data-source="post: 5295277" data-attributes="member: 59248"><p>You bet! Of the many overpowered magic items the party in the 3.5 game I played in from levels 1-17 acquired (and there was a lot; the GM loves his items), the most campaign defining was the "stone cutting sword" we picked up for a song at 3rd level. We -destroyed- encounters, or even entire adventures with that sword -- using it to mine out dungeons and colapse it on foes, bypass encounters by digging through walls or dig tunnels under castles or fortresses--I think we were still using it at 13th level (and only stopped because it got destroyed or sacrificed a bit after then, I think).</p><p></p><p>But you know what? It was fun! As powerful as such an item can be, it also defines the campaign and encourages creativity in the players, making them feel -really- heroic (not to mention distinishing it from any other campaign with those characters). That's the kind of stuff a rare item -should- do.</p></blockquote><p></p>
[QUOTE="mneme, post: 5295277, member: 59248"] You bet! Of the many overpowered magic items the party in the 3.5 game I played in from levels 1-17 acquired (and there was a lot; the GM loves his items), the most campaign defining was the "stone cutting sword" we picked up for a song at 3rd level. We -destroyed- encounters, or even entire adventures with that sword -- using it to mine out dungeons and colapse it on foes, bypass encounters by digging through walls or dig tunnels under castles or fortresses--I think we were still using it at 13th level (and only stopped because it got destroyed or sacrificed a bit after then, I think). But you know what? It was fun! As powerful as such an item can be, it also defines the campaign and encourages creativity in the players, making them feel -really- heroic (not to mention distinishing it from any other campaign with those characters). That's the kind of stuff a rare item -should- do. [/QUOTE]
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