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General Tabletop Discussion
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Essentials: Magic Item Rarity Explained, it's actually good!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5299410" data-attributes="member: 82106"><p>Which of course all just illustrates the impossibility of comparing literary magic to RPG magic. </p><p></p><p>Consider, the Phial of Galadriel had a SEVERE effect on Shelob. This was described as far more than just the effects of a light source, it was the holy light of the Star lady herself 'A Elbereth Gilthoniel...' but literary magic lacks any requirement to follow some set of rules. In a D&D game, even one built to the setting conventions of Middle Earth you'd have a pretty hard time creating a sensible narrative that followed the books and made any sense in game terms. The point being I don't think you can meaningfully discuss the rarity system in 4e in terms of literary magic. You couldn't really discuss it in terms of any other edition's rules either. However it will give the DM a way to create a more interesting narrative than is possible using the current rules straight out of the book.</p><p></p><p>I think rarity will come in handy. I'm not sure it really can exactly replace daily item use restrictions, but that will vary from table to table. It's a workable system at any rate.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5299410, member: 82106"] Which of course all just illustrates the impossibility of comparing literary magic to RPG magic. Consider, the Phial of Galadriel had a SEVERE effect on Shelob. This was described as far more than just the effects of a light source, it was the holy light of the Star lady herself 'A Elbereth Gilthoniel...' but literary magic lacks any requirement to follow some set of rules. In a D&D game, even one built to the setting conventions of Middle Earth you'd have a pretty hard time creating a sensible narrative that followed the books and made any sense in game terms. The point being I don't think you can meaningfully discuss the rarity system in 4e in terms of literary magic. You couldn't really discuss it in terms of any other edition's rules either. However it will give the DM a way to create a more interesting narrative than is possible using the current rules straight out of the book. I think rarity will come in handy. I'm not sure it really can exactly replace daily item use restrictions, but that will vary from table to table. It's a workable system at any rate. [/QUOTE]
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