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Essentials: Magic Item Rarity Explained, it's actually good!
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<blockquote data-quote="Someone" data-source="post: 5300327" data-attributes="member: 5656"><p>Not really. I ran a (3.5) campaing once where I houseruled most of magic item's mechanical benefits with inherent bonuses and spell-like abilities, and the characters were essentially penniless all the time. However, the pile of gold guarded by the monster has been a trope since ever. And if they have money, they should have something to spend it on. So far TSR nor Wizards considered the idea that you spend 3d20% of your current cast on booze and whores each day and instead took the more peregrine idea that you spend all your gold on magic items you use to kill monsters so you can loot their gold to spend it on magic items to kill monsters... which is something Donald Trump would do, but I don't really depict a barbarian doing.</p></blockquote><p></p>
[QUOTE="Someone, post: 5300327, member: 5656"] Not really. I ran a (3.5) campaing once where I houseruled most of magic item's mechanical benefits with inherent bonuses and spell-like abilities, and the characters were essentially penniless all the time. However, the pile of gold guarded by the monster has been a trope since ever. And if they have money, they should have something to spend it on. So far TSR nor Wizards considered the idea that you spend 3d20% of your current cast on booze and whores each day and instead took the more peregrine idea that you spend all your gold on magic items you use to kill monsters so you can loot their gold to spend it on magic items to kill monsters... which is something Donald Trump would do, but I don't really depict a barbarian doing. [/QUOTE]
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