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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: Magic items for characters starting above L1?
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<blockquote data-quote="luide" data-source="post: 5338243" data-attributes="member: 74205"><p>Checking the relative levels of magic items I have to agree with you. There needs to be at least one uncommon item allowed.</p><p></p><p>The important thing is to make sure that armour/neck/weapon implements do always fit on the +1, 0, -1 progression.</p><p></p><p>Lets check it for 2-5 for basic character types:</p><p></p><p>Light armour (1,2,3),weapon (1,2), neck, (1,3,4,7):</p><p>Level 2: Sylvan armour (3), Defensive/Vicious weapon (2), Amulet Protection (1). There exists also (1), (2), (3) and (2), (1), (3) options for this build.</p><p>Level 3: Sylvan armour (3), Defensive/Vicious weapon (2), collar of recovery (4)</p><p>Level 4,5,6: Lacks level 5 item (but can buy the missing armour/neck/weapon with gold)</p><p></p><p>Heavy armour (1,2,4),weapon (1,2),neck(1,3,4): (armors are </p><p>Level 2: Easy. You have options of doing (1),(2),(3), (2),(1),(3), (3),(2),(1) and (3),(1),(2)</p><p>Level 3: Black Iron armour (4),Defensive/Vicious weapon (2), safewing amulet (3). Note: Doesn't work for chain users.</p><p>Level 4,5,6: lacks level 5 item (but can buy the missing armour/neck/weapon with gold)</p><p></p><p>Implement users on other hand will be safted, if they don't use staff, rod, totem or holy symbol. </p><p>Light armour (1,2,3), implement (1), neck, (1,3,4)</p><p>Level 2: Veterans armour (2), magic implement (1), Safewing amulet(3). Gets more options if uses staff, rod or totem</p><p>Level 3: Not doable unless uses staff, rod, totem or holy symbol</p><p>Level 4,5,6: lacks level 5 item (but can buy the missing armour/neck/implement with gold) Exception: For Totem users these levels work too.</p><p></p><p></p><p></p><p>I assume when you say usable, you mean useful. Levels 4,5 and 6 are the problems with common items as there are no common level 5 armor/weapon/neck slot items. And only level 5 common implement is a totem.</p><p></p><p>I have to check the rest of the common item list to see how many level 3-5 items there are and how many of them are usable for all builds to do proper analysis.</p><p></p><p>But after doing quick check I have to agree, DM needs to give out one uncommon item at least. Or we need to get level 2-5 common items for all required magic items. Preferably both.</p></blockquote><p></p>
[QUOTE="luide, post: 5338243, member: 74205"] Checking the relative levels of magic items I have to agree with you. There needs to be at least one uncommon item allowed. The important thing is to make sure that armour/neck/weapon implements do always fit on the +1, 0, -1 progression. Lets check it for 2-5 for basic character types: Light armour (1,2,3),weapon (1,2), neck, (1,3,4,7): Level 2: Sylvan armour (3), Defensive/Vicious weapon (2), Amulet Protection (1). There exists also (1), (2), (3) and (2), (1), (3) options for this build. Level 3: Sylvan armour (3), Defensive/Vicious weapon (2), collar of recovery (4) Level 4,5,6: Lacks level 5 item (but can buy the missing armour/neck/weapon with gold) Heavy armour (1,2,4),weapon (1,2),neck(1,3,4): (armors are Level 2: Easy. You have options of doing (1),(2),(3), (2),(1),(3), (3),(2),(1) and (3),(1),(2) Level 3: Black Iron armour (4),Defensive/Vicious weapon (2), safewing amulet (3). Note: Doesn't work for chain users. Level 4,5,6: lacks level 5 item (but can buy the missing armour/neck/weapon with gold) Implement users on other hand will be safted, if they don't use staff, rod, totem or holy symbol. Light armour (1,2,3), implement (1), neck, (1,3,4) Level 2: Veterans armour (2), magic implement (1), Safewing amulet(3). Gets more options if uses staff, rod or totem Level 3: Not doable unless uses staff, rod, totem or holy symbol Level 4,5,6: lacks level 5 item (but can buy the missing armour/neck/implement with gold) Exception: For Totem users these levels work too. I assume when you say usable, you mean useful. Levels 4,5 and 6 are the problems with common items as there are no common level 5 armor/weapon/neck slot items. And only level 5 common implement is a totem. I have to check the rest of the common item list to see how many level 3-5 items there are and how many of them are usable for all builds to do proper analysis. But after doing quick check I have to agree, DM needs to give out one uncommon item at least. Or we need to get level 2-5 common items for all required magic items. Preferably both. [/QUOTE]
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