Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Magic Missile
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5289010" data-attributes="member: 996"><p>I understand the nostalgic desire for an auto-hit, but don't see it as apropriate for 4e. Splitting MMs among one or more enemies has always been an option, and is entirely compatible with 4e balance/feel. If they found themselves choosing between making MM autohit or allowing it to be split between two (or, at higher levels maybe, more) tagets, to make it feel more like the classic power, they should have gone with splitting. It's more controllery and just as evocative of the old MM.</p><p></p><p>There as been some non-trivial power inflation since the PH hit. The wizard has benefitted from it some, mostly in terms of feats. The other controllers have benefitted from (or embodied) that power inflation to a greater degree. The wizard already had very powerful dailies, so I suspect that the power up it's getting from Essentials and the impending Update may let him leapfrog the other controllers a little. </p><p></p><p>Controllers were poorly understood early on, and are challenging to play effectively (but potentially very high-contributing when well played), so I'm afraid that the role may be getting more of a boost than intended or needed. OTOH, it could just be that Wizards is intentionally giving the Wizard back some of his former overpowered glory to apeal to the (hopefully returning) 'Red Box kids' of the early 80s.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5289010, member: 996"] I understand the nostalgic desire for an auto-hit, but don't see it as apropriate for 4e. Splitting MMs among one or more enemies has always been an option, and is entirely compatible with 4e balance/feel. If they found themselves choosing between making MM autohit or allowing it to be split between two (or, at higher levels maybe, more) tagets, to make it feel more like the classic power, they should have gone with splitting. It's more controllery and just as evocative of the old MM. There as been some non-trivial power inflation since the PH hit. The wizard has benefitted from it some, mostly in terms of feats. The other controllers have benefitted from (or embodied) that power inflation to a greater degree. The wizard already had very powerful dailies, so I suspect that the power up it's getting from Essentials and the impending Update may let him leapfrog the other controllers a little. Controllers were poorly understood early on, and are challenging to play effectively (but potentially very high-contributing when well played), so I'm afraid that the role may be getting more of a boost than intended or needed. OTOH, it could just be that Wizards is intentionally giving the Wizard back some of his former overpowered glory to apeal to the (hopefully returning) 'Red Box kids' of the early 80s. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials Magic Missile
Top