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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials missing simple casters
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<blockquote data-quote="Tony Vargas" data-source="post: 5347282" data-attributes="member: 996"><p>A nice way of putting it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>3.x did try to deliver simpler casters. Sorcerer were simpler /in play/ than wizards or Clerics - level up was time for some nail-bitingly tough choices, but in play they were pretty straightforward. The Warlock and War-mage were further disconnected from the daily mechanic, making them simpler.</p><p></p><p>A simplified Warlock that just tossed Eldritch Blast all day - modified by a small selection of minor-action curses, and a few encounter 'Invocations' (I think they were called) and utilities - would be entirely workable, and more like the 3.5 Warlock than the current 4e incarnation.</p><p></p><p></p><p>True. Even the most simplistic new Essentials classes still face some tactical challenges and complex choices in play. </p><p></p><p>Simplifying chargen /is/ good thing, though. It makes it easier for new players to create their own characters - and you're more likely to get excited about a character that is /your/ creation than a pregen.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5347282, member: 996"] A nice way of putting it. :) 3.x did try to deliver simpler casters. Sorcerer were simpler /in play/ than wizards or Clerics - level up was time for some nail-bitingly tough choices, but in play they were pretty straightforward. The Warlock and War-mage were further disconnected from the daily mechanic, making them simpler. A simplified Warlock that just tossed Eldritch Blast all day - modified by a small selection of minor-action curses, and a few encounter 'Invocations' (I think they were called) and utilities - would be entirely workable, and more like the 3.5 Warlock than the current 4e incarnation. True. Even the most simplistic new Essentials classes still face some tactical challenges and complex choices in play. Simplifying chargen /is/ good thing, though. It makes it easier for new players to create their own characters - and you're more likely to get excited about a character that is /your/ creation than a pregen. [/QUOTE]
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