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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials missing simple casters
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<blockquote data-quote="Campbell" data-source="post: 5348147" data-attributes="member: 16586"><p>Speaking as a fan of the New World of Darkness, Pointing someone to a Whitewolf RPG if they want rules that are simpler than 4e is probably not the best idea, especially where spell casting is concerned. White Wolf games are uniformly rules heavy with an emphasis on simulation. They just assume that you ignore the rules when they get in the way )always a good idea.) </p><p></p><p>One option would be to look at a simple narrative game like Dresden Files, Spirit of the Century, or Primetime Adventures. Playing a spell caster in such a game is as simple as playing any other character. (Extremely simple).</p><p></p><p>Additional Note: The Essentials Wizard/Mage is too complicated with spell memorization rules in place. Frankly, I'm of the mind that the memorization stuff is a little too advanced of a concept for a core rulebook that's supposed to introduce people into the game. The Warpriest is better than the Cleric though because it avoids muddling the water with the choice of implement and weapon powers, is easy to build a character around, and doesn't have ability score schizophrenia. The lack of Divine Power healing cheese is also a plus. Would like some more variety in power selection though.</p></blockquote><p></p>
[QUOTE="Campbell, post: 5348147, member: 16586"] Speaking as a fan of the New World of Darkness, Pointing someone to a Whitewolf RPG if they want rules that are simpler than 4e is probably not the best idea, especially where spell casting is concerned. White Wolf games are uniformly rules heavy with an emphasis on simulation. They just assume that you ignore the rules when they get in the way )always a good idea.) One option would be to look at a simple narrative game like Dresden Files, Spirit of the Century, or Primetime Adventures. Playing a spell caster in such a game is as simple as playing any other character. (Extremely simple). Additional Note: The Essentials Wizard/Mage is too complicated with spell memorization rules in place. Frankly, I'm of the mind that the memorization stuff is a little too advanced of a concept for a core rulebook that's supposed to introduce people into the game. The Warpriest is better than the Cleric though because it avoids muddling the water with the choice of implement and weapon powers, is easy to build a character around, and doesn't have ability score schizophrenia. The lack of Divine Power healing cheese is also a plus. Would like some more variety in power selection though. [/QUOTE]
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Essentials missing simple casters
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