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Essentials missing simple casters
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<blockquote data-quote="MrGrenadine" data-source="post: 5348235" data-attributes="member: 62619"><p>I'm not a nuts and bolts rules guy, and no math wiz, and this is just off the top of my head, so I'm sure I'm missing some obvious balance issues, etc, here, but couldn't a simple 4e caster look something like this:</p><p></p><p></p><p>The Blaster</p><p>Blasters can cast cantrips at will, and can cast a number of attack spells per encounter equal to Int mod + level before having to take a rest. After a <em>short</em> rest, you regain only 1/2 your number of available attacks until a long rest is taken. After a long rest, the Blaster regains his or her max number of attack spells.</p><p></p><p>Level 1: Pick any two energy types. Every round, you can cast a bolt of energy that does 1d8 (one energy type) dmg to one enemy.</p><p></p><p>Level 2: You can fire two energy bolts in the same round.</p><p></p><p>Level 3: You can fire 2 bolts/ rnd OR cast one area attack--burst or close blast 2--that does (one energy type) damage to all creatures in the burst or blast. </p><p></p><p>Level 4: Add a third energy type OR increase current energy type damage by +1.</p><p></p><p>Level 5: Pick One: push, slow, or daze. One of your attacks per encounter also pushes or adds that condition to the target.</p><p></p><p>Level 6: You can fire three energy bolts per round.</p><p></p><p>Level 7: Increase area attack to burst or close blast 3.</p><p></p><p>Level 8: Add a fourth energy type OR increase current energy type damage by +2.</p><p></p><p>Level 9: Two of your attacks per round can push, slow, or daze your target.</p><p></p><p>Level 10: You can fire four energy bolts per round.</p><p></p><p>Level 11: Increase area attack to burst or close blast 4, and add a second condition to attach to your attacks.</p><p></p><p>etc.</p><p></p><p>Each level, just add something: a plus to damage, or another damage type, or a new condition, or an additional damage die, or make the conditions stronger, add slide or pull, etc.</p><p></p><p></p><p>And maybe there could be an Illusionist variant, an Enchanter variant, a caster that specializes in walls and zones, etc.</p><p></p><p>I don't know--for me its a fun mental exercise, but there must be a talented designer out there that could make it work.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 5348235, member: 62619"] I'm not a nuts and bolts rules guy, and no math wiz, and this is just off the top of my head, so I'm sure I'm missing some obvious balance issues, etc, here, but couldn't a simple 4e caster look something like this: The Blaster Blasters can cast cantrips at will, and can cast a number of attack spells per encounter equal to Int mod + level before having to take a rest. After a [I]short[/I] rest, you regain only 1/2 your number of available attacks until a long rest is taken. After a long rest, the Blaster regains his or her max number of attack spells. Level 1: Pick any two energy types. Every round, you can cast a bolt of energy that does 1d8 (one energy type) dmg to one enemy. Level 2: You can fire two energy bolts in the same round. Level 3: You can fire 2 bolts/ rnd OR cast one area attack--burst or close blast 2--that does (one energy type) damage to all creatures in the burst or blast. Level 4: Add a third energy type OR increase current energy type damage by +1. Level 5: Pick One: push, slow, or daze. One of your attacks per encounter also pushes or adds that condition to the target. Level 6: You can fire three energy bolts per round. Level 7: Increase area attack to burst or close blast 3. Level 8: Add a fourth energy type OR increase current energy type damage by +2. Level 9: Two of your attacks per round can push, slow, or daze your target. Level 10: You can fire four energy bolts per round. Level 11: Increase area attack to burst or close blast 4, and add a second condition to attach to your attacks. etc. Each level, just add something: a plus to damage, or another damage type, or a new condition, or an additional damage die, or make the conditions stronger, add slide or pull, etc. And maybe there could be an Illusionist variant, an Enchanter variant, a caster that specializes in walls and zones, etc. I don't know--for me its a fun mental exercise, but there must be a talented designer out there that could make it work. [/QUOTE]
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